Designer Diary: Light & Dark
by Trevor Benjamin
Constraint breeds creativity, they say. Well how's this for a constraint? My five-year-old daughter regularly pulls games off my shelf—Kingdom Builder, Splendor, For Sale—and tells me she wants to play them. These are not children's games, of course, so as I pull pieces from the box I have to figure out how to turn them into children's games—and quickly! (Patience is not a virtue shared by many five-year-olds.) This high-pressure design challenge has led to many awful games, but it has also led to the flick-and-flip mechanism that became Light & Dark.
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