Review: Cave Story+

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Review: Cave Story+

Postby This Old Neon » 02 Aug 2017 19:02

Cave Story+
by Wendel Shoemaker and J.C. Cawley


"This Old Neon strives to publish reviews with at least two opposing voices: one largely positive or sympathetic, and the other more critical and demanding" (Review Policy). Both reviewers provide honest evaluations of the game; thus, a sympathetic review may not always be fully positive, and a critical one need not be completely negative. There will be intersections, overlaps, agreements, and divergences. It is the readers' prerogative to navigate these as they see fit. - JC

Cave Story launched for free on PC in 2004 and has appeared on every Nintendo console and handheld since Nicalis started working with developer Pixel in 2010. Now that Cave Story+ has made its home on Nintendo Switch, it’s time to take another look. You’ll jump and shoot your way through multiple levels, acquire new weapons and power-ups, and meet several zany characters along the way—all the staples you would hope for in a good 2D adventure. - "A Solid 2D Adventure" - Wendel

Cave Story is a well-loved classic that scarcely needs an introduction, much less a review. But Nicalis’s comprehensive latest iteration warrants renewed attention, both as an argument for the merits of active, ongoing maintenance of a legacy, and (more importantly) as a proof of concept for the Nintendo Switch. - "An Almost Definitive Story" - J.C.

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Re: Review: Cave Story+

Postby Kreegs » 03 Aug 2017 21:53

Well done gentlemen. This is a game that I still havent played. Once Splatoon dies down and I beat Shovel Knight, I will pick it up. Im curious as the controller of choice for each of you. Were there any that you tried that just were not usable for a tight platformer? Did you play more in docked or portable mode?
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Re: Review: Cave Story+

Postby Kong Wen » 05 Aug 2017 00:26

Kreegs wrote:Well done gentlemen. This is a game that I still havent played. Once Splatoon dies down and I beat Shovel Knight, I will pick it up. Im curious as the controller of choice for each of you. Were there any that you tried that just were not usable for a tight platformer? Did you play more in docked or portable mode?

I played in docked mode and in handheld mode, but probably spent the most time in docked mode on the big screen. I played a bit with the JoyCons, but they're not really great controllers in general. Not a fan of the "d-pad" on them, and everything is spaced out weird. I might have liked them better if the game allowed button remapping. So I spent more time playing with the Pro Controller, which was more comfortable. The loose/imprecise d-pad wasn't a huge problem, except for a couple of minor incidents when trying to aim and shoot at the same time, but it didn't really get in the way of platforming per se.

(I'll also add that I don't consider Cave Story to be a precision/tight platformer at all, at least until one stage near the end of the game. Just a general-purpose action-platformer.)
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Re: Review: Cave Story+

Postby Kreegs » 05 Aug 2017 00:39

Is this I game that I can play that is more relaxed? Like not super hard? I like those one that you can just play through more relaxed.
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Re: Review: Cave Story+

Postby Kong Wen » 05 Aug 2017 01:44

Kreegs wrote:Is this I game that I can play that is more relaxed? Like not super hard? I like those one that you can just play through more relaxed.

Most parts are pretty easy, but some parts are pretty hard. I'd put the difficulty on par with some Mega Man games. It's not insane like Super Meat Boy, but it's not a walk in the park. The only real difficulty is more like frustration at getting to a hard part and then having to try again, going through a bunch of easier fluff before you're back to the hard part again.
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In this way Mr. K. will challenge the world!
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