I played a bunch of this over the weekend. A few thoughts:
As a tutorial, the later Hero Mode scenarios (Sun Jian + Cao Cao pt. 2) are actually pretty tough. I'm trying to learn the game at the same time as there is a fairly rigid time limit - which actually ran out immediately before I finished each scenario the first time! It's especially disappointing to get the "sorry, you have exceeded the time limit" when the game gives you no warning how much time you have left! (I eventually did find where it says the time limit, but it was in a very unintuitive place)
I don't like some of the changes they've made:
- Troops are now passively recruited, which makes taking empty cities a no-brainer if you have even a single officer to drop there.
- Historical mode is wonderfully historical until it isn't. In my first "real" game, I was serving under Sun Jian. Immediately following the imperial seal events, he was killed in battle and Sun Ce joined Yuan Shu... and then we all stayed there. I suppose I could look up the event requirements, but it was pretty disappointing! I ended up turning off historical events in my second game.
- Village system is not intuitive and it's not clear exactly how bonuses like +2 LEA work. Do they apply to the governor or all units in the area?
- AI is pretty darn dumb in combat.
- Accumulating money as a regular old officer is way too easy! Where are these monthly 300g bonuses coming from? How is the city not broke?
All that said, I don't really play RTK games for the challenge, especially the officer-based ones. Combat is actually pretty fun, even if the administration stuff is all simultaneously too simple and too complicated - as a governor, I wish I could auto-approve officer suggestions. And I wish I could auto-resolve debates or duels, since it's way too easy to take out Bandit Chieftain #10.
I'm glad that there is no detriment to not being present for all the empire-planning meetings, since when I bent over backwards to make it to all of them I found I was cancelling my one productive activity for the month.
All in all - I'd love to see older entries on Steam, since I do think they're better, but I still am enjoying this one for now.
Kong Wen wrote:From a historical/narrative standpoint, I'm disappointed that the game is going all-in on the Dynasty Warriors characterizations. I mean, I can understand that they need more people playing their strategic games, and Dynasty Warriors actually has a pretty decent install rate, but RTK is supposed to be the historical counterpart. Cao Cao's intro says outright that he is motivated by evil and malice. Give me a break! All I can say is thank fuck they didn't use some of the more ridiculous character models/portraiture (e.g. Xu Zhu, Dian Wei).
Same here! I really dislike Cao Cao's "yar har, I'm evil, bwaaagh" persona. Some other characters are too DW-y for my taste (Huang Gai, for example), but others aren't like their DW characters at all. I was so sad when I saw Liu Bei using a single sword in a cutscene. Then his combat portrait uses two! Even when they're trying to be consistent with their other games, they're inconsistent.
Also, the way the portraits "breathe" during dialogue is unnerving.