Kong Wen wrote:Guacamelee! isn't the best example since it's always been a "full-size title" in terms of trophies—even the previous vanilla and gold editions had a full suite of 50+ trophies and a platinum. Would something like Pac-Man Championship Edition CX DX +++ have a full 1000G?
Well, I didn't make it clear, but I was comparing it to the 360, not the PlayStation. For the majority of the 360's lifetime, XBLA games awarded only a meager 200G. In 2012 (I think), they increased this to 400, probably recognizing that some XBLA games were just as hard or harder to earn some achievements in as retail games and thus deserved to be appropriately rewarded.
On Xbone, it seems that ANY game on the platform will have 1000G. Since the Xbone's release, this seems to have been made uniform across 360 and Xbone at some point after the Xbone's release, since I just read that Guac has 1000G on Xbone
and 360, despite its digital boxart bearing the "Arcade" banner at the top, implying they do not consider it a retail game but are nevertheless giving it the full 1000G of cheevos (and despite Strider on 360 having 400G and 1000G on Xbone for the same set of achievements). It may seem like a given to you with its plat on PS3/Vita, but there are many games with platinums on PS3 that only feature a small host of achievements on Xbox (HD compilations are particularly guilty of this, typically divvying the 1000 among all of the constituent games rather than giving them 1000 each, which is why they made a big deal about all of the Halos getting 1000 each in the upcoming re-release, because there's precedent for this not being the case).
To answer your question, it seems plausible that games like Pac-Man CE will receive a whopping thousand (possibly developers can choose, who knows). Peggle 2 had 1000, and while it's arguably a bit more substantial than Pac-Man, it's certainly not a big game by any stretch and could have been serviced by the traditional cap of 400G. Worth noting also is that Xbox has dropped the XBLA brand from the Xbone. I can only assume this move is some attempt to make the way they market their games more uniform. Perhaps some analysis revealed that people devalue games marketed as Xbox Live Arcade as being less substantial than regular retail games (even if the latter are acquired by download). I could see that. "Arcade" certainly carries with it some connotations of "old" and possibly even "boring" to what you might consider the traditional Xbox audience. It's a shame, since it always bore positive connotations to me, but I could conjecture that it might not for some. Even aside from that, the name has been passe for far longer than just the release of the Xbone. The "Xbox Live Arcade" used to be a much more fitting title because the service launched with a very arcade heavy focus. Lots of the classic Namco and Midway games were ported early in the service's lifecycle, which was really cool, but as the service evolved to function as a general channel for digital distribution of
generally smaller games, the name lost its meaning a bit. Eventually, of course, Games on Demand became the name of the service that offered downloadable versions of retail games, but this name, also, has been done away with in the move to Xbone, with all games seemingly just dumped into the GAMES section of the store. Fine with me.
Also, sorry that the above is a bit of a garbled mess both in terms of flow and grammar. I'm tired and can't be bothered to reword it all into something more pleasant.