Most Innovative Mechanics (Round One)

Archive of nominations, event polls, side-events, discussion threads, and results from the 2019 "BEST GAME EVER!!!" Project.
User avatar
Ouenben
Great Scot
Great Scot
Posts: 273
Joined: 10 Jul 2014 16:51
Location: Aberdeen, Scotland

Re: Most Innovative Mechanics (Round One)

Post by Ouenben »

Slurmee wrote: 25 Feb 2019 16:49 I nominated the following (plus a few that made it into round 2)

Lbp vita - touch controls especially the back touch pad stuff was really cool hence why I nominated it over 1.

Mario + Rabbids - I'd never seen dash attacks in an xcom style game and it's the first game I've seen with such customizable skill trees. Being able to reset at no cost was my big reason for nominating it. (this was a bit of a stretch I guess)

TLOZ Phantom hourglass it's the first game I remember that used the touch controls to walk around and use for attacks. Also a kinda a spoiler but this mechanic also was fantastic.
Spoiler
The puzzle that required you to close the ds to solve blew my mind as well.
however the main thing was the combat and movement controls
It seems you're a fan of new controls/methods in sequels being a big influence of "innovative mechanics" !
Phantom Hourglass was neither the first game to use touchscreen as the primary input method for an adventure game, nor the first to do the "closing the DS is how you solve the puzzle" It was a fun game but one of the weaker Zelda titles
User avatar
SkyPikachu
Down Under Gamer
Down Under Gamer
Posts: 2294
Joined: 17 Jun 2014 13:54
Location: She/Her

Re: Most Innovative Mechanics (Round One)

Post by SkyPikachu »

Claytone wrote: 25 Feb 2019 20:44
Slurmee wrote: 25 Feb 2019 17:11 Oh I meant first in the pokemon series. I'm really hoping we're missing something
You are missing something!

The Physical/Special split (https://bulbapedia.bulbagarden.net/wiki/Damage_category). Very important to the Pokémon PvP meta.

Having said that, it's a very in-series innovation. It's not something that could really be borrowed by the industry as a whole. ie, it's a very important change to the Pokémon series and improved it a good bit, but it won't get my vote because it had no industry impact, IMO.
I did say a lot of backend stuff was changed which to me this is.
Drumble doesn't respect the sigs so here's a link to my backloggery
User avatar
SkyPikachu
Down Under Gamer
Down Under Gamer
Posts: 2294
Joined: 17 Jun 2014 13:54
Location: She/Her

Re: Most Innovative Mechanics (Round One)

Post by SkyPikachu »

Ouenben wrote: 25 Feb 2019 23:04
Slurmee wrote: 25 Feb 2019 16:49 I nominated the following (plus a few that made it into round 2)

Lbp vita - touch controls especially the back touch pad stuff was really cool hence why I nominated it over 1.

Mario + Rabbids - I'd never seen dash attacks in an xcom style game and it's the first game I've seen with such customizable skill trees. Being able to reset at no cost was my big reason for nominating it. (this was a bit of a stretch I guess)

TLOZ Phantom hourglass it's the first game I remember that used the touch controls to walk around and use for attacks. Also a kinda a spoiler but this mechanic also was fantastic.
Spoiler
The puzzle that required you to close the ds to solve blew my mind as well.
however the main thing was the combat and movement controls
It seems you're a fan of new controls/methods in sequels being a big influence of "innovative mechanics" !
Phantom Hourglass was neither the first game to use touchscreen as the primary input method for an adventure game, nor the first to do the "closing the DS is how you solve the puzzle" It was a fun game but one of the weaker Zelda titles
It's the first one that I knew of. We were talking about in chat how this compition really is more so the first popular game that introduced this mechanic also this isn't talking about if the game is good or bad (even though I loved it) it's strictly about said mechanic.
Drumble doesn't respect the sigs so here's a link to my backloggery
User avatar
SkyPikachu
Down Under Gamer
Down Under Gamer
Posts: 2294
Joined: 17 Jun 2014 13:54
Location: She/Her

Re: Most Innovative Mechanics (Round One)

Post by SkyPikachu »

Poll 1 of 6
A Mind Forever Voyaging (1985, PC)
ActRaiser (1990, SNES)
Dune II: The Building of a Dynasty (1992, PC)
Gradius (1985, Arcade)
LittleBigPlanet (2008, PS3)
Pokémon [Diamond/Pearl] Version (2006, DS)
Rock Band (2007, Multiplatform)
Shadow of the Colossus (2005, PS2)
Star Saga: One - Beyond the Boundary (1988, PC)
Superhot VR (2017, Multiplatform)

LittleBigPlanet was amazing the level creator and just the amount of stuff you could do was insane I don't think Super Mario Maker would exist without this game.

Poll 2 of 6
Bubble Bobble (1986, Arcade)
Demon's Souls (2009, PS3)
Dyad (2012, PS3)
Guitar Hero (2005, PS2)
M.U.L.E. (1983, C64)
Prince of Persia: The Sands of Time (2003, Multiplatform)
Shinobi (2002, PS2)
Street Fighter II: The World Warrior (1991, Multiplatform)
Super Mario 64 (1996, N64)
Super Metroid (1994, SNES)

Easy pick the Guitar Hero lead to bigger a greater games and possibly even helped shape the Wii accessories.

Poll 3 of 6
Braid (2008, Multiplatform)
Doom (1993, PC)
Elite Plus (1991, PC)
Katamari Damacy (2004, PS2)
Kid Icarus: Uprising (2012, 3DS)
Metal Gear (1987, MSX2)
Sid Meier's Pirates! (1987, Multiplatform)
Super Hexagon (2012, Mobile/PC)
Super Mario Kart (1992, SNES)
The Legend of Zelda: Breath of the Wild (2017, NS)

I don't remember a ton about this game but the time mechanics were really cool is all i remember

Poll 4 of 6
Beat Saber (2018, PC/PS4)
Crypt of the NecroDancer (2015, Multiplatform)
Halo: Combat Evolved (2001, PC/XB)
LittleBigPlanet (2012, Vita)
Mark of the Ninja (2012, Multiplatform)
Mighty Switch Force! Hyper Drive Edition (Steam)
Sid Meier's Civilization (1991, PC)
SpyParty (2018, PC)
The Legend of Zelda: Majora's Mask (2000, N64)

LBP Vita is one of the games I nominated. I really loved the touch controls and especially the backtouch pad controls. Really cool mechanic.

Poll 5 of 6
After Burner (1987, Arcade)
Comix Zone (1995, Genesis)
Fatal Frame / Project Zero (2001, PS2)
Mario + Rabbids Kingdom Battle (2017, NS)
Pac-Man (1980, Arcade)
Proteus (2012, Multiplatform)
Return of Obra Dinn (2018, PC)
Super Mario Galaxy (2007, Wii)
Super Meat Boy (2010, Multiplatform)
Trace Memory / Another Code: Two Memories (2005, DS)

Super Meat Boy Basically instant re-spawn time was amazing. I recently played a game called Next Up Hero which was based around dying a re-spawning and the loading time between deaths sucked so much. Also recently played Lumo which was exactly like Super Meat Boy was instant loading times were made dying not feel annoying and gives you that one more go attitude.

Another Code: Two Memories Never played it but I was told it has a certain mechanic that Phantom Hourglass has which I found insanely cool so I thought I'd give it some love in the early rounds atleast.

Poll 6 of 6
The Legend of Zelda: Phantom Hourglass (2007, DS)
World of Goo (2008, Multiplatform)
WarioWare, Inc.: Mega Microgame$ (2003, GBA)
Wizardry: Proving Grounds of the Mad Overlord (1981, PC)
The President Is Missing (1988, C64)
WarioWare: Smooth Moves (2006, Wii)
The Legend of Zelda: Ocarina of Time (1998, N64)
The Lords of Midnight (1984, C64)
Wolfenstein 3D (1992, PC)
Zork: The Great Underground Empire (1980, PC)

Phantom Hourglass was so simple but the controls were so amazing lots of people hated it but I loved it.
Drumble doesn't respect the sigs so here's a link to my backloggery
User avatar
Pluvius
Owner of Steam
Owner of Steam
Posts: 156
Joined: 15 Jun 2014 01:25

Re: Most Innovative Mechanics (Round One)

Post by Pluvius »

Kong Wen wrote: 25 Feb 2019 15:31 A Mind Forever Voyaging (1985, PC)
To explain why I nominated this, it'd probably be easiest to point to the manual. Though I didn't vote for either of my nominations here, instead going for Dune II and LBP.
Gradius (1985, Arcade)
Perhaps the first game to have that sort of risk-reward power-up system, though you'd have to ask Vic about that.
Bubble Bobble (1986, Arcade)
I dunno. Fun game, but not very innovative. Maybe the first to let you use enemies to kill other enemies?
M.U.L.E. (1983, C64)
I had thought about nominating this myself. Probably the first truly multiplayer game, and definitely the first "thinking man's" one. I don't think anyone had brought a board-gaming concept nearly as complex to video games before either.
Prince of Persia: The Sands of Time (2003, Multiplatform)
Time-shifting mechanics. Nominated this instead of Blinx because (1) I haven't played Blinx and (2) PoP was a lot more influential.
Street Fighter II: The World Warrior (1991, Multiplatform)
First "modern" fighting game.
Super Mario 64 (1996, N64) - for being a 3D platformer, I guess? There were a few before this.
Most if not all 3D platformers before SM64 had heavy restrictions on camera and movement and a number of them were better referred to as 2.5D.
Doom (1993, PC)
First FPS with robust multiplayer and modding support (and probably the first game to combine both of those).
Elite Plus (1991, PC)
I nominated this because I hadn't actually played the original unenhanced Elite, which was the true innovator (and if we had had nominations for multiple versions, I'd say they should be considered the same game). First open-world game, first free-form space sim, first (?) game to use a procedurally generated universe.
Metal Gear (1987, MSX2)
First popular stealth game. I would've probably nominated Castle Wolfenstein if it were me, but I still gave this a vote IIRC.
Sid Meier's Pirates! (1987, Multiplatform)
First game I know of to put so many disparate gameplay elements together into a seamless whole.
Super Mario Kart (1992, SNES)
First mascot racer. I don't think that's a mechanic, though. SMK is apparently the first kart racer with combat mechanics, but that seems like a meaningless distinction from other 3D and pseudo-3D car games with combat mechanics (RoadBlasters, Chase HQ). I suppose the different multiplayer modes are notable.
Halo: Combat Evolved (2001, PC/XB)
Despite Vic's disdain, I voted for this one because it was the first console FPS that was actually done correctly. Well, that and the fact that I haven't played any of the other games besides Civilization.
Sid Meier's Civilization (1991, PC)
First popular 4X game, though I personally have a hard time thinking of Civ games as 4X games since they seem ineffably different from Master of Orion et al. While it wasn't the first 4X game, earlier efforts weren't nearly as complex. I thought of nominating this but went with SimCity instead.
Pac-Man (1980, Arcade)
The first maze chaser, the first popular arcade game that wasn't Pong or some sort of space shooter, and one of the most cloned games of all time. I think I voted for this one alone almost by default (moving cockpits, interactive comic-book panels, and quickdeaths aren't innovative enough, sorry).
Wizardry: Proving Grounds of the Mad Overlord (1981, PC) - probably the first D&D-based computer RPG - doesn't have the rulebook-reliant design of Star Saga, but it gets points for being first
If we're talking only first-person D&D-inspired RPGs, Akalabeth still beats Wizardry by a couple of years, and Ultima beats it by a few months. Wizardry still deserves a lot of credit for having a party system and a different feel, though, which is why I think it was one of my votes.
The President Is Missing (1988, C64)
I nominated this in the same mindset as Star Saga One. I'm not sure if it's the first game with non-copy-protection multimedia elements which are required to complete the game, but it's almost definitely the earliest one that came out in America. It also took place entirely in real time, which was certainly a flawed innovation, but an innovation nonetheless.
The Lords of Midnight (1984, C64)
Earliest game that I know of that did a good job of capturing what an epic fantasy conflict like the War of the Ring would actually play like. The only other games from the period that made an attempt at epic wargaming were the very different Nobunaga's Ambition and Reach for the Stars.
Wolfenstein 3D (1992, PC)
First popular FPS. I'd have picked MIDI Maze or Catacomb 3-D over this one, but the selection is understandable.

Rob
User avatar
Kong Wen
Just a Normal Kong
Just a Normal Kong
Posts: 7463
Joined: 07 Jun 2014 18:14
Location: Canada
Contact:

Re: Most Innovative Mechanics (Round One)

Post by Kong Wen »

And now that I've had time to digest the nominations and their reasoning, here are my votes:

Poll 1
A Mind Forever Voyaging (1985, PC)
ActRaiser (1990, SNES)
Dune II: The Building of a Dynasty (1992, PC)
Gradius (1985, Arcade)
LittleBigPlanet (2008, PS3)
Pokémon [Diamond/Pearl] Version (2006, DS)
Rock Band (2007, Multiplatform)
Shadow of the Colossus (2005, PS2)
Star Saga: One - Beyond the Boundary (1988, PC)
Superhot VR (2017, Multiplatform)

Poll 2
Bubble Bobble (1986, Arcade)
Demon's Souls (2009, PS3)
Dyad (2012, PS3)
Guitar Hero (2005, PS2)
M.U.L.E. (1983, C64)
Prince of Persia: The Sands of Time (2003, Multiplatform)
Shinobi (2002, PS2)
Street Fighter II: The World Warrior (1991, Multiplatform)
Super Mario 64 (1996, N64)
Super Metroid (1994, SNES)

I forget whether I also voted for MULE here or if I just let DemoSo fly solo.

Poll 3
Braid (2008, Multiplatform)
Doom (1993, PC)
Elite Plus (1991, PC)

Katamari Damacy (2004, PS2)
Kid Icarus: Uprising (2012, 3DS)
Metal Gear (1987, MSX2)
Sid Meier's Pirates! (1987, Multiplatform)
Super Hexagon (2012, Mobile/PC)
Super Mario Kart (1992, SNES)
The Legend of Zelda: Breath of the Wild (2017, NS)

Poll 4
Beat Saber (2018, PC/PS4)
Crypt of the NecroDancer (2015, Multiplatform)
Halo: Combat Evolved (2001, PC/XB)
LittleBigPlanet (2012, Vita)
Mark of the Ninja (2012, Multiplatform)
Mighty Switch Force! Hyper Drive Edition (Steam)
Sid Meier's Civilization (1991, PC)
SpyParty (2018, PC)

The Legend of Zelda: Majora's Mask (2000, N64)

I was going to give Civ the sole vote, but I threw my nomination of SpyParty a bone for using asymmetrical design as a core gameplay mechanic.

Poll 5
After Burner (1987, Arcade)
Comix Zone (1995, Genesis)
Fatal Frame / Project Zero (2001, PS2)
Mario + Rabbids Kingdom Battle (2017, NS)
Pac-Man (1980, Arcade)
Proteus (2012, Multiplatform)
Return of Obra Dinn (2018, PC)
Super Mario Galaxy (2007, Wii)
Super Meat Boy (2010, Multiplatform)
Trace Memory / Another Code: Two Memories (2005, DS)

Poll 6
The Legend of Zelda: Phantom Hourglass (2007, DS)
World of Goo (2008, Multiplatform)
WarioWare, Inc.: Mega Microgame$ (2003, GBA)
Wizardry: Proving Grounds of the Mad Overlord (1981, PC)
The President Is Missing (1988, C64)
WarioWare: Smooth Moves (2006, Wii)
The Legend of Zelda: Ocarina of Time (1998, N64)
The Lords of Midnight (1984, C64)
Wolfenstein 3D (1992, PC)
Zork: The Great Underground Empire (1980, PC)

In terms of the "first, best" philosophy, this category was exemplary. Couldn't not vote for Wizardry and Wolf 3D here. Zork was a close, close third place. People forget that text-based adventuring was quite mechanically innovative at this time—how do you translate a player's wishes into actions in a huge, descriptive world? We take it for granted only because it seems obvious with 40 (!!!) years of hindsight.
• TONe's Discord server is a laid-back place to chill & chat
• Please subscribe to help my Langrisser channel on YouTube!
• Follow me on Twitch to get a notification when I'm streaming
User avatar
evildevil97
Adept
Posts: 427
Joined: 17 Jun 2014 20:00
Location: Michigan

Re: Most Innovative Mechanics (Round One)

Post by evildevil97 »

One thing worth remembering in regards to Pac-Man, which is why I nominated it to begin with: It was one of, if not the, first video game with actual characters. Before, it was just nameless ships, paddles, and the like. If there were any video games before Pac-Man with this distinction, then they weren't very popular at the time. Pac-Man popularized the idea. Seems like such an obvious idea nowadays, but Pac-Man was quite possibly the first.
User avatar
Ouenben
Great Scot
Great Scot
Posts: 273
Joined: 10 Jul 2014 16:51
Location: Aberdeen, Scotland

Re: Most Innovative Mechanics (Round One)

Post by Ouenben »

Pluvius wrote: 26 Feb 2019 06:53
Kong Wen wrote: 25 Feb 2019 15:31 A Mind Forever Voyaging (1985, PC)
Bubble Bobble (1986, Arcade)
I dunno. Fun game, but not very innovative. Maybe the first to let you use enemies to kill other enemies?

Rob
I thought it was one of the first games to have a good ending based on playing coop - and one of the first coop platformer titles.
It was inventive with how you killed enemies (popping them in bubbles ) with mechanics around being able to jump on the bubble to reach other places and items or so you can collect more enemies into the cluster to get more points.
User avatar
Kong Wen
Just a Normal Kong
Just a Normal Kong
Posts: 7463
Joined: 07 Jun 2014 18:14
Location: Canada
Contact:

Re: Most Innovative Mechanics (Round One)

Post by Kong Wen »

Here are the ROUND ONE winners of the MOST INNOVATIVE MECHANICS category:

Poll 1:
Dune II: The Building of a Dynasty (1992, PC)
Gradius (1985, Arcade)
LittleBigPlanet (2008, PS3)
Rock Band (2007, Multiplatform)
Superhot VR (2017, Multiplatform)

Poll 2:
Demon's Souls (2009, PS3)
Guitar Hero (2005, PS2)
Street Fighter II: The World Warrior (1991, Multiplatform)
Super Mario 64 (1996, N64)

Poll 3:
Doom (1993, PC)
Katamari Damacy (2004, PS2)
Metal Gear (1987, MSX2)
Super Mario Kart (1992, SNES)

Poll 4:
Beat Saber (2018, PC/PS4)
Crypt of the NecroDancer (2015, Multiplatform)
Halo: Combat Evolved (2001, PC/XB)
Sid Meier's Civilization (1991, PC)
The Legend of Zelda: Majora's Mask (2000, N64)

Poll 5:
Pac-Man (1980, Arcade)
Return of Obra Dinn (2018, PC)
Super Meat Boy (2010, Multiplatform)

Poll 6:
The Legend of Zelda: Phantom Hourglass (2007, DS)
Wizardry: Proving Grounds of the Mad Overlord (1981, PC)
Wolfenstein 3D (1992, PC)
Zork: The Great Underground Empire (1980, PC)
• TONe's Discord server is a laid-back place to chill & chat
• Please subscribe to help my Langrisser channel on YouTube!
• Follow me on Twitch to get a notification when I'm streaming
User avatar
SkyPikachu
Down Under Gamer
Down Under Gamer
Posts: 2294
Joined: 17 Jun 2014 13:54
Location: She/Her

Re: Most Innovative Mechanics (Round One)

Post by SkyPikachu »

4 games I voted made it through. Very happy with the results.
Drumble doesn't respect the sigs so here's a link to my backloggery
Post Reply