Welcome to the #BGE2020 Elimination Round Lower Bracket!
Each game in the lower bracket is still seeded based on its performance in the two opening rounds of pools! Every game in the lower bracket has already been defeated by another game in a 1-on-1 poll to get to this point. This is their chance to claw their way back into the main event... but the stakes are high. The games that lose in these polls are out of the tournament for good! The games that survive will face the next crop of upper bracket losers in the next round.
Polls are updated weekly, typically on Monday. Check back throughout the week to make sure you don't miss a vote!
HOW TO VOTE
This is easy. You only get one vote per poll. The game with the most votes wins. In the event of a tie, the higher seed advances, so don't get complacent!
BOTTOM 320 — Week 3 — Poll 4
- This Old Neon
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- Claytone
- Southland Scion
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Re: BOTTOM 320 — Week 3 — Poll 4
VVVVVV is a lot of fun and has great tunes. Persona 3 is even more fun and has even better tunes. Good matchup, but easy call.
Re: BOTTOM 320 — Week 3 — Poll 4
Not an easy call! Persona 3 is the first good Persona game. I'd consider it the first entry in the "modern" Persona series (the first entry that really established and brought up to par the many conventions and staples in its excellent successors). Among series die-hards (I am not one) you'll find an almost equal spread of people who consider 3, 4, or 5 the best. That's a good sign.
I voted for the original PC version of VVVVVV because it's a rare example of a game that comes along and does the exploration challenge platformer thing actually well. Nice and stripped down, no upgrades, so progression is entirely dictated by discovery and skill. For a game like this to not become defined by set-piece difficulty, it has to be tightly designed.
I voted for the original PC version of VVVVVV because it's a rare example of a game that comes along and does the exploration challenge platformer thing actually well. Nice and stripped down, no upgrades, so progression is entirely dictated by discovery and skill. For a game like this to not become defined by set-piece difficulty, it has to be tightly designed.
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