Each game is seeded based on its performance in the two opening rounds of pools. Every game in the Upper Bracket has defeated multiple other games in 1-on-1 polls to get to this point. These are still the best of the best.
Polls are updated weekly, typically on Monday. Check back throughout the week to make sure you don't miss a vote!
HOW TO VOTE
This is easy. You only get one vote per poll. The game with the most votes wins. In the event of a tie, the higher seed advances, so don't get complacent!
I scrubbed Rondo of Blood this year. Took a tremendous amount of time. But I grew to appreciate its depth and all the paths and folks you could rescue. One of the finest Castlevania games I’ve played. And completing it will probably be my most awesome gaming moment of the year assuming nothing shocking happens before year-end.
That’s the way it works when it’s not working. That’s the way it hurts before it starts hurting.
Super Meat Boy is platforming perfection. There are very very few games that I could play where I die literally dozens to hundreds of times in the space of a few minutes and I don't get frustrated or no longer want to keep playing. It never felt unfair or artificially difficult. I hope more devs will continue to make similar games in future, like Celeste.
It's a crime we never received a true sequel. Just a poor auto-runner spin-off which I could barely bring myself to beat the 2nd world of.
Damn, I do love Rondo, but I have to give this one to Meat Boy. I consider both games basically perfect, but Meat Boy really pushed some new platforming concepts while Rondo was simply a fantastic iteration on existing CV ideas. Can't go wrong with either, though.
I see others have already lauded Super Meat Boy as basically a perfect platformer.
Ouen, in a way, I'm kind of happy SMB Forever is a completely different genre developed by a different team (and not very good to boot), because no sequel could have lived up to how good this game is. It's lightning in a bottle in the true sense of the term. The controls and pacing are perfect. The level design is perfect. The experience of playing game is a perfect combination of central-nervous-system-fraying aggravation and runner's high endorphin blasts of success.
Rondo is indeed an iteration, that puts it well Clay. It hones and refines what was already good about previous Castlevanias, but it doesn't drop into the series or genre like a nuclear bomb to make the player realize what a platformer could have been this entire time. (I actually prefer Castlevania to Rondo in terms of balance and design.)
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