Re: Street Fighter V
Posted: 31 Jan 2015 12:26
Here's another gameplay exhibition of Street Fighter 5: https://www.youtube.com/watch?x-yt-ts=1 ... r_embedded
It features the same characters and stage, but different players, and some different moves. The video is lower quality. The most interesting, potentially cool move shown is one where Chun Li shoots a bunch of fireballs on the screen repeatedly after using a revenge meter. I'm kind of intrigued by that, I'd love to see some over the top move in that vein from Dhalsim for example. I suspect there will be special mechanics that one can use to get around a move like that which will be announced eventually(like focus attacks and parries were in 4 and 3 respectively).
Aside from that, you can see some more normals that weren't in previous footage, many of which like the game in general look painfully slow. Some of them don't even look good to me. People keep talking about how good the animation looks and how much detail there is(which is true about there being more detail), but some of those low kicks from both characters look incredibly awkward and lame, like the character is struggling to do them(they slooowly stretch their limb out and eventually thump the other character awkardly). The game looks slow in general, with a lot of the animations of similar moves looking slower compared to Street Fighter 4. I hate how so many moves like shoryukens(do people actually like the way that 2 hitting shoryuken looks at 0:48?) take longer to complete because Capcom wants to add more emphasis to them, particularly when it actually doesn't make the moves look cooler. It looks dumb. But it's the exact same type of stuff Street Fighter X Tekken did.
In the PS3/360 generation and in this one animators have worked so hard to make games unfun(games like Assassin's Creed and Infamous being the pinnacle of this crap) and it seems Street Fighter is even moving more in that direction. I don't think it's hyperbolic when I say much of what I'm seeing in this footage reminds me of the recent Mortal Kombat games(which are painfully slow compared to the old games and goes about adding more emphasis to attacks in much the same way, and fails in much the same way, even though it's much worse in the MK games). It's not like you have to make a slower or uglier game to have a more detailed(in terms of animation, lighting, and various graphical details) Street Fighter 4, this is just what Capcom apparently think looks good.
I wish I could blame this all on Unreal Engine but in reality Capcom were already moving in this direction with Street Fighter X Tekken. In fact I don't think any of their fighting games after SF4(not counting iterations on 4) look any good. Marvel vs Capcom 3 looks like shit compared to 2 for example. MvC3 doesn't look particularly similar to this game, other than the emphasis on superfluous bullshit moving around the stage background, but it seems like a consistent trend of making ugly games. It just seems Capcom have a particular look they've been going for, why I don't know, because no one was complaining about how 4 looked(aside from the people who want pure 2D graphics), but I know plenty of people who thought SFxT didn't look good(I can't speak to MvC3 since I didn't pay much attention). In summary I think the game right now looks like gutter trash.
It features the same characters and stage, but different players, and some different moves. The video is lower quality. The most interesting, potentially cool move shown is one where Chun Li shoots a bunch of fireballs on the screen repeatedly after using a revenge meter. I'm kind of intrigued by that, I'd love to see some over the top move in that vein from Dhalsim for example. I suspect there will be special mechanics that one can use to get around a move like that which will be announced eventually(like focus attacks and parries were in 4 and 3 respectively).
Aside from that, you can see some more normals that weren't in previous footage, many of which like the game in general look painfully slow. Some of them don't even look good to me. People keep talking about how good the animation looks and how much detail there is(which is true about there being more detail), but some of those low kicks from both characters look incredibly awkward and lame, like the character is struggling to do them(they slooowly stretch their limb out and eventually thump the other character awkardly). The game looks slow in general, with a lot of the animations of similar moves looking slower compared to Street Fighter 4. I hate how so many moves like shoryukens(do people actually like the way that 2 hitting shoryuken looks at 0:48?) take longer to complete because Capcom wants to add more emphasis to them, particularly when it actually doesn't make the moves look cooler. It looks dumb. But it's the exact same type of stuff Street Fighter X Tekken did.
In the PS3/360 generation and in this one animators have worked so hard to make games unfun(games like Assassin's Creed and Infamous being the pinnacle of this crap) and it seems Street Fighter is even moving more in that direction. I don't think it's hyperbolic when I say much of what I'm seeing in this footage reminds me of the recent Mortal Kombat games(which are painfully slow compared to the old games and goes about adding more emphasis to attacks in much the same way, and fails in much the same way, even though it's much worse in the MK games). It's not like you have to make a slower or uglier game to have a more detailed(in terms of animation, lighting, and various graphical details) Street Fighter 4, this is just what Capcom apparently think looks good.
I wish I could blame this all on Unreal Engine but in reality Capcom were already moving in this direction with Street Fighter X Tekken. In fact I don't think any of their fighting games after SF4(not counting iterations on 4) look any good. Marvel vs Capcom 3 looks like shit compared to 2 for example. MvC3 doesn't look particularly similar to this game, other than the emphasis on superfluous bullshit moving around the stage background, but it seems like a consistent trend of making ugly games. It just seems Capcom have a particular look they've been going for, why I don't know, because no one was complaining about how 4 looked(aside from the people who want pure 2D graphics), but I know plenty of people who thought SFxT didn't look good(I can't speak to MvC3 since I didn't pay much attention). In summary I think the game right now looks like gutter trash.