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Re: Round 1: V is for Variety, my second-favourite spice

Posted: 15 Sep 2015 02:09
by VictorViper
Sharecrow wrote:It warms my heart to see Phantasy Star doing so well.

Mine too.

Incidentally, Kong, what's your first favourite spice? Scary?

Re: Round 1: V is for Variety, my second-favourite spice

Posted: 15 Sep 2015 02:25
by Kong Wen
VictorViper wrote:Incidentally, Kong, what's your first favourite spice? Scary?
Scary is high on the list, but my first favourite spice is Doberspice, the unmistakeable aroma of a Doberman puppy.

Re: Round 1: V is for Variety, my second-favourite spice

Posted: 15 Sep 2015 13:39
by neuzd
ZAJ573 wrote: WW:DIY takes an intimidating concept--game development--and turns it into something that's easy to learn and pull off, even with no prior dev experience. While the amount of premade content is lacking compared to the other WWs, it's still my favorite in the series.
By a programmer point of view WW:DIY is really a masterpiece. You're never really missing something given the limited tools it gives you, and at the same time these limits work as an ingenuity booster for you to succesfully pull off a specific idea.
For example, I greatly expanded a technique that is used in the balloon fight game, and came out with a stunning parallax scrolling effect.
I even used it to remake the ExciteBike game, and made it smooth instead of the blocky mess it originally was.

Fantastic game, the only reasons that kept me from playing day and night were that I had too few game ideas and my drawing skills are way below ground.

Re: Round 1: V is for Variety, my second-favourite spice

Posted: 19 Sep 2015 20:44
by Kong Wen
Phantasy Star moves into the next round.