MerlinDrazziw wrote:Haven't heard about a digital release of a new set after the latest RoV deck. Hope they'll get on to it soon.
Well, I have to assume it's imminent (though there was a pretty lengthy delay between Storm of Souls and Immortal Heroes). Rise of Vigil is a nice set, but it really takes off when paired with Darkness unleashed. This is largely thanks to the introduction of transforming cards, but the addition of "dark" energy shards can't be discounted - they act identically to normal energy, but allow you to banish a card from your hand or discard pile in addition to their usual benefits. Nice.
As for Realms Unraveled, I've played about a dozen games (2P only) and I'm already prepared to call this the best iteration thus far. To me, this expansion renders Chronicle of the Godslayer obsolete as a standalone game, becoming the de facto base set. [EDIT] It should be noted that Realms Unraveled actually includes a scant few cards from Chronicle of the Godslayer. Names and skills are identical, but they've been given all new art. I'm totally cool with this. The cards work with the set and I'd much prefer they do this (within reason, as is done here) than wind up with a bunch of different cards that do the same damn thing.
It's not without flaws, however. There is no way to destroy constructs, which isn't usually a big deal, but can become an impossible battle if you or an opponent draws lucky while focusing on an all-mechana build. There are no methods of stealing cards or honour, or forcing discards, either. Ascension has always been more of a race than a battle, but losing those player interactions means losing options to slow your opponent(s) down, as well.
Fate cards, present since the second expansion (first small box), are also absent, and we haven't seen Event cards since Immortal Heroes three releases ago. These are cards you could quite easily just mix in from other sets, however, with fate cards in particular being a very simple enhancement to the game without introducing other cards for the center row. Mind you, that's a luxury only afforded to those with the actual cards... unless Playdek introduces a patch to allow card-by-card setbuilding!
Gripes aside, this set still manages the feat of being both the most streamlined and strategically deep expansion so far. It makes me curious about what Stone Blade has in the works for the next small set. Part of me hopes they continue to push forward with new and synergistic gameplay mechanisms, but only part. The game is so damn good as it is, I'd be just as happy if they reintroduced some or all of the missing bits mentioned above, with new cards made to suit Realms Unraveled.
Really top notch stuff, and if any of you guys end up grabbing a physical copy some day, this would be my recommendation. That said, there is probably a lot to be said for starting from the beginning and really experiencing the evolution of the game...