I am absolutely thrilled (thri11ed?) at this announcement! As others have said, I'm excited that this one isn't 8-bit. I'm hoping that allows for some creative freedom. It's clear that they're mostly sticking to the classic MM style here, but they could do some clever stuff if they break the mold even a little bit.
As much as anything, I hope they have the foresight and demographic knowledge to release a physical version of this game. Even if it's a smaller title in terms of scope/hours, I'd pay a premium for a physical release. This is one of my (and many others') favorite series, and I'd love to have entry #11 (12, really, counting MM&B) lining my shelf next year.
Kong Wen wrote: ↑04 Dec 2017 21:09
Yeah I'm not sure it would work either, and I doubt it's what they're going for, but it would be neat. Massive open world, complex upgrade system, etc.
I know this isn't at all what you meant, but it irks me that today the buzziest of buzzwords, #openworld, has become the singular point upon which the question "is this worth $60?" rests for so many people. Or, if not that, that an open world game is necessarily better than a level-based or "linear" game. Certainly there are open world games that I love, but linearity can provide focus of level design that I think is needed in some games. MM Classic being such an example.
Open World Arm Cannon Adventure is definitely possible and could be good (see: Metroid Prime), but that doesn't mean it would be better or worth more dollars than a boilerplate, traditional MM11, IMO.