Re: Mario Maker
Posted: 19 Sep 2015 01:27
Yep. Three speed options, too.Kong Wen wrote:Quick question, since I haven't booted this up yet: is there an option to make a level auto-scroll?
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Yep. Three speed options, too.Kong Wen wrote:Quick question, since I haven't booted this up yet: is there an option to make a level auto-scroll?
Awesome! Glad you were able to beat the Falcon stage! There's a lot about it that I don't like in hindsight, but I enjoyed making it so much that I'm glad a few of my friends have at least gotten through it. I think I'm gonna try to make a better Falcon stage sometime in the future.The Shoemaker wrote: Alright I tried Clay's stage, I beat it on the easiest route :p I tried the hardest route a few times (unknowingly) and almost made it through, so many unsuspecting thwomps!
I also tried your Falcon and your first level. They were tough (lots of devilishly placed piranha plants) But I was able to beat them.
I also reached 50 stars today, which means I can upload 20 levels now. We'll see how long it takes me to get to 10 :p
It's cool how you can see your level design improve with each stage you make. There are definitely some things I'd like to change about my first level. I might just edit it a bit and upload a new version (not sure if you lose your stars when you delete your levels.)Claytone wrote:Awesome! Glad you were able to beat the Falcon stage! There's a lot about it that I don't like in hindsight, but I enjoyed making it so much that I'm glad a few of my friends have at least gotten through it. I think I'm gonna try to make a better Falcon stage sometime in the future.The Shoemaker wrote: Alright I tried Clay's stage, I beat it on the easiest route :p I tried the hardest route a few times (unknowingly) and almost made it through, so many unsuspecting thwomps!
I also tried your Falcon and your first level. They were tough (lots of devilishly placed piranha plants) But I was able to beat them.
I also reached 50 stars today, which means I can upload 20 levels now. We'll see how long it takes me to get to 10 :p
Oh, and excellent news about the 50 stars. That's no small feat. I assume a lot of that is from your Bullet Bill stage (which I'd forgotten I had played). That was is really great. Looked like you put a lot of work into it, and it paid off. Congrats on the milestone!
I agree that Mario Maker isn't a two way street: it's not something you'll enjoy if you're only playing it for the online community. You need to enjoy making levels. I will say that I really enjoy playing my own levels over and over. One to see where everyone died in your stage, and to go through it and decide if you still like everything about it.Jelly wrote:I have mixed feelings when it comes to Mario Maker. It's like the levels are either gimmick levels that are more fun creating than playing, or they're OK classic Mario style levels that are fine enough playing, but lack any greater value as standalone experiences compared to a full mario game with proper progression.
Nonetheless.. Making levels is fun.
I wish there were features to have 2 people playing local. One could work on creating a level on the game-pad, while the other could play-test it on the screen (not sure if the Wii U could handle two different things in real time though..) You can then revise on the gamepad as you see what your friend does, and then "push" the new version to the big screen.
My girlfriend has not played 2D style mario before, and it comes apparent that this game is only for veteran Mario players. She's not having fun since all levels she finds are waaay over her skill level.
Nintendo should have been a bit more generous and included some of the classic NES Mario games as a starting point for newer players..
Great levels Ouenben! Don't think I got all routes or all 3 secrets, but it was fun going through them.Ouenben wrote:Here are my first two levels done on my friends wii u while I was visiting him.
My levels :
multiple route mayhem
837F-0000-0042-8A5A
Multiple ways to beat the level, many secrets to be found!
Can you find all 3 secrets?
97CA-0000-0042-850f
Again multiple ways to beat this level, slightly puzzler platformerish with big secrets to be found
It really depends on how much you see yourself making levels. Do you have someone you could make levels with? Adds a lot of replay value that way. If you're just interested to play people's creations, it's not worth it.Slurmee wrote:Is this worth $60? It seems good but I thought it would have a $30 price mark.
I'd say it comes from people not being Mario designers, as well as wanting to do something different from the traditional Mario games. I've found a few levels that felt very Mario in spirit, I'll usually follow anyone who makes those kinds of levels. I think after this I'm going to try and make a more traditional level.Jelly wrote:There is something about this game that makes people design levels that are very uncharacteristic for Mario. Perhaps it's because nothing is at stake when you're playing, you can instantly start over.
Classic 2D Mario levels are usually long runs from left to right where you jump from platform to platform while avoiding enemies, the levels are often challenging yet beatable on your first try if you're on your toes. They have a nice flow and variation.
In this game, most levels are either short with an overwhelming amount of enemies and obstacles, or longer puzzle style stages, where you have to find the right items and path.
It's not really to my taste.. but hey.. I can build the kind of levels that I enjoy.
Jelly wrote:There is something about this game that makes people design levels that are very uncharacteristic for Mario. [...] Classic 2D Mario levels are usually long runs from left to right where you jump from platform to platform while avoiding enemies, the levels are often challenging yet beatable on your first try if you're on your toes. They have a nice flow and variation.
In this game, most levels are either short with an overwhelming amount of enemies and obstacles, or longer puzzle style stages, where you have to find the right items and path.