Mario Maker

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Humphries90
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Re: Mario Maker

Post by Humphries90 »

So I finally got this a few days ago. I'll go and play through some stages here when I have some time. Anyways here's my uploads so far.

First: 1820-0000-00B4-CAFA (Basically just testing the upload feature, rather simple and boring)
Power Through: D5F1-0000-00B6-C747 (Water level)
Lava Krakern's Lair: 2422-0000-00B8-7C41 (First one I really like)
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The Shoemaker
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Re: Mario Maker

Post by The Shoemaker »

We're getting checkpoints!

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Claytone
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Re: Mario Maker

Post by Claytone »

The Shoemaker wrote:We're getting checkpoints!
Was gonna post this video myself, but I see you beat me to it!

While a couple of these should have been in the game since launch, they are all welcome additions.

Now, if we can just get a Super Mario Bros. 2 patch, we'll really be in business! :)
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evildevil97
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Re: Mario Maker

Post by evildevil97 »

I will likely be retooling most of my stages to make use of the checkpoints. Jelectro Mines and possibly Cloud Muncher Valley will be my possible exceptions.
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The Shoemaker
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Re: Mario Maker

Post by The Shoemaker »

I probably won't edit any of my stages. I designed them to be a little easier and shorter because there were no checkpoints, and I'd rather not take down my big levels as they're still relatively popular. Since I'm currently at 4/30 uploads, I'll probably just upload new versions of my old levels with checkpoints and minor tweeks added and just mention them in the level title.

It is exciting going forward, as I had a few ideas for a boss battle and it works a lot better if you can just put a checkpoint right before a boss.

Also, not mentioned in the video, you can put down a max of two checkpoints.
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evildevil97
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Re: Mario Maker

Post by evildevil97 »

Aww. My Aqua Ship stage was taken off the server. :(

One less to delete later. I'll reupload it with checkpoints later.
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The Shoemaker
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Re: Mario Maker

Post by The Shoemaker »

evildevil97 wrote:Aww. My Aqua Ship stage was taken off the server. :(

One less to delete later. I'll reupload it with checkpoints later.
Look they're doing the work for you ;)

Since checkpoints are made by shaking arrows, I'd like to see more updates with the assets we already have, here a a couple

Hammer Bro + Fire Flower -> Fire bro
Shake a Hammer Bro -> Boomerang Bro
Chain Chomp + Fire Flower -> Flame Chomp
Shake Pipe -> Red and blue pipes
Ice + item -> Item sealed within ice, released by shooting it with fire
Shake a coin -> Star Coin (just fun to collect, better than 1-Ups)
Shake Yoshi -> Different coloured Yoshi

It would be cool to see more and more combinations added!
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The Shoemaker
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Re: Mario Maker

Post by The Shoemaker »

I tried added checkpoints to my P-Switch level, but it's actually a bit more difficult than expected. I designed 90% to be played with small Mario, and when you pass through a checkpoint you become super Mario. So in order to put in a checkpoint later on I need to change certain sections to work with super Mario, which is a little tough since I made the individual areas very condensed in size. The big thing is that as Super Mario you can bypass the spikes I set up that need a star, because you can take the extra hit. It also breaks the one part later on where a star is locked away underneath you, as you could just do a spin jump to break the blocks below as super Mario. I have solutions for the fixes, but now it's just a matter of making the changes look pretty.
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Spore
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Re: Mario Maker

Post by Spore »

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evildevil97
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Re: Mario Maker

Post by evildevil97 »

I retooled about half my stages with checkpoints and context-sensitive powerups. This should make beating some less obnoxious.


Buzzy Beetleship: 2371-0000-00D8-66CB
The Rocky Wrench Assault!: F7E8-0000-00D8-6136
Mind Over Manor: D27B-0000-00D8-5740
The Tower of Up: 5E6C-0000-00D7-E752
Bowser's Aqua Ship: F663-0000-00D7-CE18


I hope more people actually beat these stages now.
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