So I finally got this a few days ago. I'll go and play through some stages here when I have some time. Anyways here's my uploads so far.
First: 1820-0000-00B4-CAFA (Basically just testing the upload feature, rather simple and boring)
Power Through: D5F1-0000-00B6-C747 (Water level)
Lava Krakern's Lair: 2422-0000-00B8-7C41 (First one I really like)
Mario Maker
- Humphries90
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Re: Mario Maker
I have my own game review site: http://whataboutthegame.com
Twitter: @SoWhatAboutGame
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Youtube: https://www.youtube.com/channel/UC9ShXR ... 0mb8KAk3rQ
Twitter: @SoWhatAboutGame
Facebook: http://www.facebook.com/whataboutthegame
Youtube: https://www.youtube.com/channel/UC9ShXR ... 0mb8KAk3rQ
- The Shoemaker
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Re: Mario Maker
We're getting checkpoints!
Currently reading: A Feast For Crows AND A Dance With Dragons
- Claytone
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Re: Mario Maker
Was gonna post this video myself, but I see you beat me to it!The Shoemaker wrote:We're getting checkpoints!
While a couple of these should have been in the game since launch, they are all welcome additions.
Now, if we can just get a Super Mario Bros. 2 patch, we'll really be in business!
- evildevil97
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Re: Mario Maker
I will likely be retooling most of my stages to make use of the checkpoints. Jelectro Mines and possibly Cloud Muncher Valley will be my possible exceptions.
- The Shoemaker
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Re: Mario Maker
I probably won't edit any of my stages. I designed them to be a little easier and shorter because there were no checkpoints, and I'd rather not take down my big levels as they're still relatively popular. Since I'm currently at 4/30 uploads, I'll probably just upload new versions of my old levels with checkpoints and minor tweeks added and just mention them in the level title.
It is exciting going forward, as I had a few ideas for a boss battle and it works a lot better if you can just put a checkpoint right before a boss.
Also, not mentioned in the video, you can put down a max of two checkpoints.
It is exciting going forward, as I had a few ideas for a boss battle and it works a lot better if you can just put a checkpoint right before a boss.
Also, not mentioned in the video, you can put down a max of two checkpoints.
Currently reading: A Feast For Crows AND A Dance With Dragons
- evildevil97
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Re: Mario Maker
Aww. My Aqua Ship stage was taken off the server.
One less to delete later. I'll reupload it with checkpoints later.
One less to delete later. I'll reupload it with checkpoints later.
- The Shoemaker
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Re: Mario Maker
Look they're doing the work for youevildevil97 wrote:Aww. My Aqua Ship stage was taken off the server.
One less to delete later. I'll reupload it with checkpoints later.
Since checkpoints are made by shaking arrows, I'd like to see more updates with the assets we already have, here a a couple
Hammer Bro + Fire Flower -> Fire bro
Shake a Hammer Bro -> Boomerang Bro
Chain Chomp + Fire Flower -> Flame Chomp
Shake Pipe -> Red and blue pipes
Ice + item -> Item sealed within ice, released by shooting it with fire
Shake a coin -> Star Coin (just fun to collect, better than 1-Ups)
Shake Yoshi -> Different coloured Yoshi
It would be cool to see more and more combinations added!
Currently reading: A Feast For Crows AND A Dance With Dragons
- The Shoemaker
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Re: Mario Maker
I tried added checkpoints to my P-Switch level, but it's actually a bit more difficult than expected. I designed 90% to be played with small Mario, and when you pass through a checkpoint you become super Mario. So in order to put in a checkpoint later on I need to change certain sections to work with super Mario, which is a little tough since I made the individual areas very condensed in size. The big thing is that as Super Mario you can bypass the spikes I set up that need a star, because you can take the extra hit. It also breaks the one part later on where a star is locked away underneath you, as you could just do a spin jump to break the blocks below as super Mario. I have solutions for the fixes, but now it's just a matter of making the changes look pretty.
Currently reading: A Feast For Crows AND A Dance With Dragons
- evildevil97
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Re: Mario Maker
I retooled about half my stages with checkpoints and context-sensitive powerups. This should make beating some less obnoxious.
Buzzy Beetleship: 2371-0000-00D8-66CB
The Rocky Wrench Assault!: F7E8-0000-00D8-6136
Mind Over Manor: D27B-0000-00D8-5740
The Tower of Up: 5E6C-0000-00D7-E752
Bowser's Aqua Ship: F663-0000-00D7-CE18
I hope more people actually beat these stages now.
Buzzy Beetleship: 2371-0000-00D8-66CB
The Rocky Wrench Assault!: F7E8-0000-00D8-6136
Mind Over Manor: D27B-0000-00D8-5740
The Tower of Up: 5E6C-0000-00D7-E752
Bowser's Aqua Ship: F663-0000-00D7-CE18
I hope more people actually beat these stages now.