Mario Maker
Re: Mario Maker
I put up my 10th course Shoe. Now I just need 5 more stars!!!! Try it out. I really like the idea and might use it again for future levels. Or you could try to make one with that idea!
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- MerlinDrazziw
- Koshogumi
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Re: Mario Maker
Nice level, but it was hard to stay mini mario for the last part. The checkpoint helped, I would just restart from there and not go through the doors.Kreegs wrote:I put up my 10th course Shoe. Now I just need 5 more stars!!!! Try it out. I really like the idea and might use it again for future levels. Or you could try to make one with that idea!
Re: Mario Maker
It is supposed to stay hard for the last part! haha. The checkpoint is really in there as an obstacle because it makes you bigger!MerlinDrazziw wrote:Nice level, but it was hard to stay mini mario for the last part. The checkpoint helped, I would just restart from there and not go through the doors.Kreegs wrote:I put up my 10th course Shoe. Now I just need 5 more stars!!!! Try it out. I really like the idea and might use it again for future levels. Or you could try to make one with that idea!
What was hard at the end for you? I was thinking about making the time limit lower. Thoughts?
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- evildevil97
- Adept
- Posts: 427
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- Location: Michigan
Re: Mario Maker
Two new stages. Technically, two versions of the same stage. Relatively short stages, one on land, one underwater. Pretty much a "find the pswitch" gimmick. I will say that there is a small hint and their location, at least.
Chomp's Undersea P-Switch Finder
Chomp's P-Switch Finder Plains
These are pretty difficult courses even if you do know where to look.
Chomp's Undersea P-Switch Finder
Chomp's P-Switch Finder Plains
These are pretty difficult courses even if you do know where to look.
Re: Mario Maker
HARD! But I finally figured it out!evildevil97 wrote:Two new stages. Technically, two versions of the same stage. Relatively short stages, one on land, one underwater. Pretty much a "find the pswitch" gimmick. I will say that there is a small hint and their location, at least.
Chomp's Undersea P-Switch Finder
Chomp's P-Switch Finder Plains
These are pretty difficult courses even if you do know where to look.
I intend to live forever, or die trying
- MerlinDrazziw
- Koshogumi
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- Joined: 17 Jun 2014 16:54
- Location: Netherlands - EU
Re: Mario Maker
Lowering time limit would make it harder for sure. But the checkpoint isn't an obstacle. When you start at the checkpoint, you're mini mario again and only have to avoid a few mushrooms and flowers to stay mini. No need to go through halve the stage again.Kreegs wrote:It is supposed to stay hard for the last part! haha. The checkpoint is really in there as an obstacle because it makes you bigger!MerlinDrazziw wrote:Nice level, but it was hard to stay mini mario for the last part. The checkpoint helped, I would just restart from there and not go through the doors.Kreegs wrote:I put up my 10th course Shoe. Now I just need 5 more stars!!!! Try it out. I really like the idea and might use it again for future levels. Or you could try to make one with that idea!
What was hard at the end for you? I was thinking about making the time limit lower. Thoughts?
Re: Mario Maker
[/quote]
Lowering time limit would make it harder for sure. But the checkpoint isn't an obstacle. When you start at the checkpoint, you're mini mario again and only have to avoid a few mushrooms and flowers to stay mini. No need to go through halve the stage again.[/quote]
So should I take away the checkpoint too??
Lowering time limit would make it harder for sure. But the checkpoint isn't an obstacle. When you start at the checkpoint, you're mini mario again and only have to avoid a few mushrooms and flowers to stay mini. No need to go through halve the stage again.[/quote]
So should I take away the checkpoint too??
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- MerlinDrazziw
- Koshogumi
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- Joined: 17 Jun 2014 16:54
- Location: Netherlands - EU
Re: Mario Maker
That's up to you. It's still not easy to avoid the mushrooms and flowers, but easier than the first half of the level.Kreegs wrote:So should I take away the checkpoint too??MerlinDrazziw wrote:Lowering time limit would make it harder for sure. But the checkpoint isn't an obstacle. When you start at the checkpoint, you're mini mario again and only have to avoid a few mushrooms and flowers to stay mini. No need to go through halve the stage again.
Re: Mario Maker
Just uploaded a new level. Classic feel, but still challenging. Lower portion has on of my favorite Mario elements - the point where the screen is all black except you.
I intend to live forever, or die trying
Re: Mario Maker
And now I have uploaded my 12th level. You would be advised to avoid the P switches.
I intend to live forever, or die trying