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Re: Mario Maker
Posted: 10 Mar 2016 21:56
by evildevil97
...And I'm done tinkering with it for now. Here it is... "Red Coins on Brick Road".
https://supermariomakerbookmark.nintend ... -01EF-FE6E
Re: Mario Maker
Posted: 12 Mar 2016 22:36
by evildevil97
And I'm already working on a few tweaks for that stage. Before I delete and reupload, anyone have any thoughts on the current version?
Re: Mario Maker
Posted: 13 Mar 2016 00:21
by Kreegs
evildevil97 wrote:And I'm already working on a few tweaks for that stage. Before I delete and reupload, anyone have any thoughts on the current version?
It was hard. I never beat it because of the last red coin. Maybe provide a fire shooting clown car if you have made it to the end but fail to get the needed coins? I just felt like quitting and starting over if I didnt make it without the coins, because all the powerups were used from my first run through. Pretty sure yoy can put clown cars in ? Blocks. Maybe have the regular door lead to a small platform at the beginning containing things?
I also wondered where you got that P switch part idea from...
What do you think?
Re: Mario Maker
Posted: 13 Mar 2016 01:10
by evildevil97
Hey, the pswitch thing isn't all that original!
I will not put a clown car in. My biggest edit thus far is I put the locked door at the start as an added warning that the coins are necessary. Also, the checkpoint is at the end for a reason. If you die, the entire stage will reset, except for the need to recollect the coins. Seemed like a good solution.
Is the last coin too rough though? I can always figure another place for it. There's plenty of possibilities.
Re: Mario Maker
Posted: 13 Mar 2016 01:37
by Kreegs
evildevil97 wrote:Hey, the pswitch thing isn't all that original!
I will not put a clown car in. My biggest edit thus far is I put the locked door at the start as an added warning that the coins are necessary. Also, the checkpoint is at the end for a reason. If you die, the entire stage will reset, except for the need to recollect the coins. Seemed like a good solution.
Is the last coin too rough though? I can always figure another place for it. There's plenty of possibilities.
I had a hard time getting the bombs to blow it up with the scroll. Maybe give a leaf powerup after the first run through for block smashing?
Re: Mario Maker
Posted: 13 Mar 2016 03:13
by evildevil97
Leaf certainly isnt out of the question. My current editted version has that coin moved to a spot near the checkpoint.
Re: Mario Maker
Posted: 13 Mar 2016 03:38
by Kreegs
evildevil97 wrote:Leaf certainly isnt out of the question. My current editted version has that coin moved to a spot near the checkpoint.
Ok. Let us know when the new version is up!
Re: Mario Maker
Posted: 13 Mar 2016 20:35
by evildevil97
Re: Mario Maker
Posted: 13 Mar 2016 20:51
by Kreegs
I'll check it out once I am done racing.
***Just played it. It is easier than before, but not a cakewalk. I liked it. I freaked out about the last coin and then I realized it was way up by the red door! WHEW!
Re: Mario Maker
Posted: 13 Mar 2016 23:09
by evildevil97
I think the stage is about as perfect as I can get it now. I do wish I was able to make it so only one winged drybones was needed for that red coin, though. Bombs kept killing it, though. I originally wanted to keep a red coin by the powerup near the p-switches, even with the added firebars, but when I figured the drybone thing, it felt like a much better solution. And the freakout for the last coin is intentional. The checkpoint kind of ruins it a bit, but it was necessary for the stage to be somewhat forgiving.