Re: What are you playing right now?
Posted: 26 Mar 2025 14:27
Almost 3 weeks later, I've finished Suikoden 1 and just recruited my 108th member in Suikoden 2, so I think I have about 3 hours left at the most.
Suikoden 1 is an interesting game to go back to, since it has an inventory system that was kind of archaic even at the time (Earthbound is the only SNES game I recall that had one like it, with only character inventories). It's a kind of rough game and feels SNES-ish in other ways - but its ambition and setting make it stand out from other RPGs of the time. While other RPGs had done dozens of characters, recruitment was usually through battle mechanics (Like Pokemon or Destiny of an Emperor). Here each optional character has a place in the world, and you have to find them and figure out what they want (sometimes with very little in the way of clues). A particularly dedicated player might find some of the trickier ones - Pesmerga and I think Kage are mentioned explicitly in one of the old books - but it would be tricky to get all of them (Leon, for example, is notoriously tricky to get as you have to interact with him and then Mathiu at specific times). Later games ease up a bit on the worst of these requirements and provide more clues in-game, but Suikoden 1 in particular feels designed for you to not find everyone the first go around.
Suikoden 1 also doesn't seem designed to let you use most of the characters you find, even though it makes many oddball recruits usable in fights. Your party is frequently filled with two or three plot-related characters for story events, and the row/range system often means you can only find room for one short-ranged character. This combined with the expense of bringing equipment and weapons up to speed makes it trickier to use many of the characters, even where using them makes sense.
Overall though the remaster is a great version of an already good game. The narrative in Suikoden is a particular standout, it blends tragedy and hope in so many good ways, and you see the human cost of war even as you try to make the world a better place.
Suikoden 1 is an interesting game to go back to, since it has an inventory system that was kind of archaic even at the time (Earthbound is the only SNES game I recall that had one like it, with only character inventories). It's a kind of rough game and feels SNES-ish in other ways - but its ambition and setting make it stand out from other RPGs of the time. While other RPGs had done dozens of characters, recruitment was usually through battle mechanics (Like Pokemon or Destiny of an Emperor). Here each optional character has a place in the world, and you have to find them and figure out what they want (sometimes with very little in the way of clues). A particularly dedicated player might find some of the trickier ones - Pesmerga and I think Kage are mentioned explicitly in one of the old books - but it would be tricky to get all of them (Leon, for example, is notoriously tricky to get as you have to interact with him and then Mathiu at specific times). Later games ease up a bit on the worst of these requirements and provide more clues in-game, but Suikoden 1 in particular feels designed for you to not find everyone the first go around.
Suikoden 1 also doesn't seem designed to let you use most of the characters you find, even though it makes many oddball recruits usable in fights. Your party is frequently filled with two or three plot-related characters for story events, and the row/range system often means you can only find room for one short-ranged character. This combined with the expense of bringing equipment and weapons up to speed makes it trickier to use many of the characters, even where using them makes sense.
Overall though the remaster is a great version of an already good game. The narrative in Suikoden is a particular standout, it blends tragedy and hope in so many good ways, and you see the human cost of war even as you try to make the world a better place.