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Re: Rogue Legacy

Posted: 24 Aug 2014 12:43
by Jelly
The basic game concept is really fun. I however feel that the game world isn't that well-realized. Terraria manages to create a randomly generated world that is varied, exciting and atmospheric to explore. Rogue Legacy quickly becomes quite predictable once you've encountered most of the variables.

I've grinded quite a bit in this game, I'm level 50 without having beaten any of the bosses! I got a swell 5 hp per kill life drain, which now makes the basic Castle incredibly easy.

My favorite classes are the barbarian king with a boosted hp, it works very well combined with life drain. So does the Shinobi that kills enemies easily. I also like the spellsword when get a good starting spell.

Did you guys also think that the muscle spasm controller vibration was a gameplay feature? I had it for several runs where I thought it was vibrating because I was close to a secret hidden chest or something.

Cool game, but I wish that I got Terraria instead.

Re: Rogue Legacy

Posted: 24 Aug 2014 19:22
by VictorViper
To each their own... Terraria is hideously ugly to these eyes. Not to mention that gameplay...

Why don't you try venturing out? You could have two bosses dead easily by now!

Re: Rogue Legacy

Posted: 24 Aug 2014 19:45
by Kong Wen
Yeah, Terraria and Rogue Legacy are completely different types of games. The former is a multiplayer mine'em-up and the latter is a roguelite platformer. Apples to oranges comparison. RL is a great game, but if you're looking for it to satisfy a hankerin' for a completely different genre, it's going to disappoint.

Re: Rogue Legacy

Posted: 25 Aug 2014 21:40
by VictorViper
I've just got Freon left to beat before "mocking the traitor". This guy's a pig. Wish me luck!

Re: Rogue Legacy

Posted: 25 Aug 2014 23:13
by Kong Wen
VictorViper wrote:I've just got Freon left to beat before "mocking the traitor". This guy's a pig. Wish me luck!
You actually have one more surprise left to do, too, before you do that. :)

Glad to hear you took down Alexander IV! A lot of people seem to think he's the toughest one, but I actually had the most trouble with the dude you have left.

Re: Rogue Legacy

Posted: 25 Aug 2014 23:25
by VictorViper
Freon wasn't so bad, I got him in a few tries. You can manipulate him pretty easily so you're not having to take leaps of faith into a pit of fireballs constantly. Alexander was my least favorite by a long shot. Half the time I fought him, he stayed completely outside of the arena. I found my best strategy was taking my time and doing my best to get damaged by spikes (least damage) when a hit was unavoidable. I used my Hokage skill and magic like crazy during this fight.

The
Spoiler
was a bit of a cakewalk with a very simple exploit. No issues there.

Mocked the traitor and started my NG+.

Re: Rogue Legacy

Posted: 26 Aug 2014 00:42
by Kong Wen
Freon is really easy to control. The tricky part for him is running out of space. So you can learn him in one or two attempts, but then you need to execute. Some people are good at one but not the other. :) I found Neo-Khidr to be the opposite: I took a lot of time to figure out the best ways of avoiding his attacks, and then as soon as I knew how to do that I could beat him instantly.
VictorViper wrote:The
Spoiler
was a bit of a cakewalk with a very simple exploit. No issues there.
I thought so too. Only Astrodotus was easier.

Does that mean you just have blueprints left?

I just cranked through NG++. I had beaten Khidr++ a couple days ago, and I just took out the other three bosses with the same Assassin. <3 NG+++ onward!

Re: Rogue Legacy

Posted: 26 Aug 2014 01:11
by VictorViper
Yeah, blueprints and thanatophobia are left. I'd have had all blueprints long ago if not for my cross-save issue.

Re: Rogue Legacy

Posted: 26 Aug 2014 01:13
by Kong Wen
VictorViper wrote:Yeah, blueprints and thanatophobia are left. I'd have had all blueprints long ago if not for my cross-save issue.
I stopped trying for Thanato after my first practice run. :( I'll give it another shot when I get back from—wait, I have this on Vita too!

Re: Rogue Legacy

Posted: 28 Aug 2014 19:20
by Jelly
I didn't realize you could teleport to a boss you already found if you use the The Architect to enter the same castle.

Duh, that made getting the bosses down ridiculusly easier. Alexander was no problem and I got him on the second try.

A useful hint for progressing in hard areas is to try to kill as few monsters as possible in the initial area, you can then return when you are low on HP and kill the easy enemies for life drain HP and meats.

I enjoy this game whole lot, the developers have succeeded with the most important thing, making the combat and monster killing fun and satisfying.