Re: Mario Maker
Posted: 24 Aug 2015 22:26
I find it absolutely hilarious how every time Nintendo talks about the release date, the new commercial included, it's worded as "the 11th of September". Can't give us bad memories...
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It does mean that someone at Nintendo Marketing was on top of it though.evildevil97 wrote:I find it absolutely hilarious how every time Nintendo talks about the release date, the new commercial included, it's worded as "the 11th of September". Can't give us bad memories...
I remember at E3 someone mentioned this to a Nintendo representative. I believe I remember them saying they chose the date because it landed on a Friday like the rest of their releases. They essentially said that people shouldn't be afraid of the date and that it was important to show that we can carry on our daily lives on that day. It is good that they keep phrasing it the way they do though, whenever I hear "the 11th of September" I never think of 9/11. :pevildevil97 wrote:I find it absolutely hilarious how every time Nintendo talks about the release date, the new commercial included, it's worded as "the 11th of September". Can't give us bad memories...
Wow - that's a pretty egregious omission. A dedicated level builder with an awful lot of time on his or her hands may be able to fake some by creating hundreds of gradually vertically adjusted separate floors, but why would they put you in a position where you need to do that? If that's true, that would make this a truly broken and incomplete product in my opinion. It'd be like making Doom levels without doors. Some functionality is still there, but it really is a core change to how the levels can be built and how the game works.Kong Wen wrote:I just heard a terrible thing about this game.
It doesn't have slopes.
WTF? Did they think it would be too hard for people to implement? Sliding is a core mechanic in SMB3 & SMW. Since the skins are interchangeable on the fly, maybe they didn't want to include slopes because they weren't a mechanic in the original SMB?
Some people believe that slopes are in the game, and Nintendo simply hasn't shown them in any marketing material or video over the past several months. Some people are hoping they'll release slopes as DLC (which I find just as laughable as the fact that they're not included in the first place).
Others are pointing to this as a sign that Nintendo isn't anticipating that Maker will be used as much for legit stage design as it will be for novelty levels and automated gimmick levels. This is possible, considering that's pretty much what has dominated their advertising (stages with hundreds of Bowsers, power-ups clouding the screen, coins pouring out of every block, etc.). Those stages are fun to watch in YouTube highlights, but they won't form a backbone of community playable levels, which is ultimately what'll be needed to keep this game alive.
I personally don't really see slopes as a huge omission. We've know for a while now that there are no slopes, and in my mind they add two things. 1. sliding mechanic 2. cleaner aesthetics for levels. I don't think slopes will make or break the game.Sharecrow wrote: Wow - that's a pretty egregious omission. A dedicated level builder with an awful lot of time on his or her hands may be able to fake some by creating hundreds of gradually vertically adjusted separate floors, but why would they put you in a position where you need to do that? If that's true, that would make this a truly broken and incomplete product in my opinion. It'd be like making Doom levels without doors. Some functionality is still there, but it really is a core change to how the levels can be built and how the game works.
From a design standpoint, they are huge. They add significant flexibility for the designer to add flow and mobility without using jumps (side-benefit: allowing the designer to control when jumping is and is not appropriate). Sliding is also a huge tool in the designer's toolbox because it allows several new modes of directing enemies/obstacles towards the player, and gives players options for how to approach certain obstacles (sliding to eliminate enemies).The Shoemaker wrote:I personally don't really see slopes as a huge omission.
Partly that, and probably partly because maybe 1% of the people who buy the game will actually be able to create "well-designed" levels.The Shoemaker wrote:I think it just makes for better advertising to show the stuff that has never been done in a Mario game before, rather than showing well designed levels.