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Re: Mario Maker
Posted: 28 Aug 2015 18:18
by Kong Wen
The Shoemaker wrote:I agree slopes are great, I don't agree that their omission will hinder the game significantly.
Eh, whether you think it wouldn't hinder the game significantly doesn't change the fact that it's a core
Super Mario Bros. design element. Removing the ability to carry Koopa shells, or removing invincibility stars wouldn't hinder the game significantly either (in the sense that you could still design Mario-like levels without them), but they would be glaring omissions.
The whole point of this game is (rather, should have been) to have the full suite of
Super Mario Bros. level creation tools at your disposal.
The Shoemaker wrote:At the very least I'm surprised there's no diagonal blocks—
Those are slopes.
Re: Mario Maker
Posted: 28 Aug 2015 18:26
by evildevil97
Slopes and checkpoints are the two most glaring omissions.
Re: Mario Maker
Posted: 28 Aug 2015 21:24
by The Shoemaker
Kong Wen wrote:
The Shoemaker wrote:At the very least I'm surprised there's no diagonal blocks—
Those are slopes.
Yes, and would have been easy to add I would think. I'm saying it would be more difficult to add slopes with rounded edges and varrying curves. At a minimum diagonal blocks should be in for rudementary slopes.
I hope they add it in, but I don't think it's likely.
Re: Mario Maker
Posted: 28 Aug 2015 21:44
by Kong Wen
evildevil97 wrote:Slopes and checkpoints are the two most glaring omissions.
No checkpoints, either? *facepalm*
Re: Mario Maker
Posted: 29 Aug 2015 00:09
by Spore
With all these weird omissions I wish I could see the downloads per day for Lunar Magic over the next couple weeks. Maybe it won't die out after all.
Re: Mario Maker
Posted: 29 Aug 2015 23:45
by evildevil97
Spore wrote:With all these weird omissions I wish I could see the downloads per day for Lunar Magic over the next couple weeks. Maybe it won't die out after all.
But... but.... you can STACK eenemies in Mario Maker. Can you do that with Lunar Magic?
I hope my intended sarcasm went through...
Re: Mario Maker
Posted: 30 Aug 2015 00:31
by Spore
evildevil97 wrote:Spore wrote:With all these weird omissions I wish I could see the downloads per day for Lunar Magic over the next couple weeks. Maybe it won't die out after all.
But... but.... you can STACK eenemies in Mario Maker. Can you do that with Lunar Magic?
I hope my intended sarcasm went through...
I'm not going to promise that you can do these things with JUST Lunar Magic, but with an assortment of tools people can get pretty silly.
https://youtu.be/4VjPi7gT518?list=PL60E ... 1563&t=248
got it
Re: Mario Maker
Posted: 03 Sep 2015 22:16
by The Shoemaker
I think the big thing Super Mario Maker offers is an official community for custom Mario levels, along with a simple interface to use the tools. I think projects like Lunar Magic will stay alive because of their tight knit communities, for the same reasons Project M continues to be a thing.
With this title we can only hope Nintendo listens to user feedback, because lots of people are disappointed with the lack of slopes and checkpoints. Considering how they've approached Mario Kart, Smash bros. and Splatoon, I do think we'll see them make some adjustments based on user feedback.
Re: Mario Maker
Posted: 05 Sep 2015 16:35
by The Shoemaker
Kreegs wrote:Kong Wen wrote:I was shopping around Amazon for some other stuff, and I decided why the heck not, added this to my cart. So it's pre-ordered, and it should be here in mid-September. Can't wait to see some of the creative levels the TONe crew can cook up!
If you have Prime you save 10 bucks!
I actually just noticed this when I looked at my cart. Now I save 30% off $60 instead of $70! $43 ain't bad for the game.
I noticed I also saved $5 off Happy Home Designer.
Re: Mario Maker
Posted: 10 Sep 2015 21:26
by The Shoemaker
There's a day 1 patch for this game now that changes the rate at which you gain new tools. Instead of getting new tools every day for 9 days, you get new tools roughly every 15 minutes of play time. So it takes about 2 hours now instead.