evildevil97 wrote:Bowser's Aqua Ship (958C-0000-0024-1846): A SMB3 non-scrolling airship with a couple water segments thrown in. Ends with a boss fight with Bowser.
Tried it, but didn't manage to go upwards at the first wiggler. Stopped trying.
evildevil97 wrote:Mind Over Manor (7639-0000-0032-6E7E): A SMW ghost house with a small castle section thrown in. Probably my worst designed course. Features a small Magikoopa section and a lot of Big Flying Dry Bones bouncing sections.
Tried it, but didn't manage to get past the hammerboys. From the lower floating platform, I only managed once to get on the platform of the hammerboys (that fell off at some point) only to slide of .. stopped trying.
evildevil97 wrote:The Tower of Up (00A7-0000-0039-903B): A SMB1 vertically inspired platforming gauntlet. Easily my best course thus far, though it probably is a bit too long. I'm quite proud of a minor Boo puzzle I put late in the stage.
Tried it and got to the wiggler, but didn't seem to get into the pipe. Stopped trying.
evildevil97 wrote:No one beat any of my courses last I checked.
Count me as one of those who failed trying, though I may try again someday (and fail again).
Is the wiggler beatable? Or does it only turn red and stay there?
As for unlocking, got the airship theme and Mario Bros. 3. Next is Mario World and the next theme, but first I have to charge the battery again. The game sure seems to drain the battery faster, but using the GamePad touchscreen so much must contribute to the drain.