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Re: Mario Maker
Posted: 15 Sep 2015 01:26
by The Shoemaker
Kreegs wrote:Ahhhh I want this game!
Humphries90 wrote:The waiting is killing me!!!!
Glad I'm not you guys
MerlinDrazziw wrote:
Beat. Didn't try to go everywhere, but made it to the end on second run. Love how the bullets change to toads in the underground part.
Just unlocked part of the 2nd editor row, will try to make a simple level soon.
Awesome! Yeah that's one reason I wanted to use the mega Mushroom. I was just messing around with it and noticed the homing bullets turned into Toads and the regular ones into Luigi's
At that point I knew I had to keep it in my level. I spent a lot of time fine tuning the difficulty during the underground segment with the cannons that follow you. I didn't want to make it too hard and have people give up, but I didn't want it to be a cake walk either. Hard to determine difficulty when you play the same thing over and over and know what to expect.
Re: Mario Maker
Posted: 16 Sep 2015 13:07
by evildevil97
I've been spending so much time playing this game. I've made three stages so far. Feel free to check them out:
Bowser's Aqua Ship (958C-0000-0024-1846): A SMB3 non-scrolling airship with a couple water segments thrown in. Ends with a boss fight with Bowser.
Mind Over Manor (7639-0000-0032-6E7E): A SMW ghost house with a small castle section thrown in. Probably my worst designed course. Features a small Magikoopa section and a lot of Big Flying Dry Bones bouncing sections.
The Tower of Up (00A7-0000-0039-903B): A SMB1 vertically inspired platforming gauntlet. Easily my best course thus far, though it probably is a bit too long. I'm quite proud of a minor Boo puzzle I put late in the stage.
No one beat any of my courses last I checked.
Re: Mario Maker
Posted: 16 Sep 2015 14:40
by The Shoemaker
evildevil97 wrote:
No one beat any of my courses last I checked.
I'll make sure to change that when I get home tonight!
Re: Mario Maker
Posted: 16 Sep 2015 16:45
by MerlinDrazziw
evildevil97 wrote:Bowser's Aqua Ship (958C-0000-0024-1846): A SMB3 non-scrolling airship with a couple water segments thrown in. Ends with a boss fight with Bowser.
Tried it, but didn't manage to go upwards at the first wiggler. Stopped trying.
evildevil97 wrote:Mind Over Manor (7639-0000-0032-6E7E): A SMW ghost house with a small castle section thrown in. Probably my worst designed course. Features a small Magikoopa section and a lot of Big Flying Dry Bones bouncing sections.
Tried it, but didn't manage to get past the hammerboys. From the lower floating platform, I only managed once to get on the platform of the hammerboys (that fell off at some point) only to slide of .. stopped trying.
evildevil97 wrote:The Tower of Up (00A7-0000-0039-903B): A SMB1 vertically inspired platforming gauntlet. Easily my best course thus far, though it probably is a bit too long. I'm quite proud of a minor Boo puzzle I put late in the stage.
Tried it and got to the wiggler, but didn't seem to get into the pipe. Stopped trying.
evildevil97 wrote:No one beat any of my courses last I checked.
Count me as one of those who failed trying, though I may try again someday (and fail again).
Is the wiggler beatable? Or does it only turn red and stay there?
As for unlocking, got the airship theme and Mario Bros. 3. Next is Mario World and the next theme, but first I have to charge the battery again. The game sure seems to drain the battery faster, but using the GamePad touchscreen so much must contribute to the drain.
Re: Mario Maker
Posted: 16 Sep 2015 17:02
by Claytone
Fly, Falcon! D880-0000-001F-3926
This is a fiendish level where you play as Captain Falcon. It requires deft jumping and speed. Good luck! If you'd like to try my other levels, you can just follow me from there.
I'll get around to trying all you kind folks' levels some time later today if I can. Looking forward to it!
Re: Mario Maker
Posted: 16 Sep 2015 19:17
by MerlinDrazziw
Claytone wrote:D880-0000-001F-3926
This is a fiendish level where you play as Captain Falcon. It requires deft jumping and speed. Good luck! If you'd like to try my other levels, you can just follow me from there.
Guess what?! I tried it and failed. Don't know what happens with the jump to the first flying red koopa, but that's as far as I get.
Also tried your other levels. The lava one got me to near bowser, but only caught a glimpse of him.
Re: Mario Maker
Posted: 16 Sep 2015 20:50
by Claytone
MerlinDrazziw wrote:
Guess what?! I tried it and failed. Don't know what happens with the jump to the first flying red koopa, but that's as far as I get.
Also tried your other levels. The lava one got me to near bowser, but only caught a glimpse of him.
Thanks for giving them a try! The end to that one is just past Bowser if you feel like giving it another go to knock it out.
As for the Falcon one, the koopa is placed to match up perfectly with a perfectly placed spring jump, but I won't be too upset if you don't feel like finishing that one.
Just finished off a level I'm quite proud of. It's got three routes of increasing difficulty. I'd love for anyone to give it a shot!
Choose Your Fate! F9AB-0000-0043-1747
And now I'll begin going through everyone else's!
Re: Mario Maker
Posted: 17 Sep 2015 01:39
by evildevil97
MerlinDrazziw wrote:
Is the wiggler beatable? Or does it only turn red and stay there?
You should be able to enter the pipe. He's just there to make the section more interesting.
Re: Mario Maker
Posted: 17 Sep 2015 01:43
by Kong Wen
My copy arrived today! Whee! Look forward to some Destiny downtime so I can make a nice non-insanely-difficult level for y'all.
Re: Mario Maker
Posted: 17 Sep 2015 05:40
by Claytone
Btw, evildevil, I beat your Tower level. Pretty good! I look forward to trying the others.
I also played Shoe's Parakoopa level. Not bad, but took me a few tries! I look forward to trying your other levels too.
Kong Wen wrote:My copy arrived today! Whee! Look forward to some Destiny downtime so I can make a nice non-insanely-difficult level for y'all.
My breath is bated!