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#BGE2020 - Round 1 - Pool 52

Posted: 09 Feb 2020 02:21
by This Old Neon
Welcome to the first round of #BGE2020 pools!

Each game is randomly seeded into pools using the set generator at Random.org. There's no seeding, no ranking, and no preference or prioritization.

The results of the pools will determine how each game stacks up in the elimination rounds, coming later this year.

HOW TO VOTE

Voting is ranked, but it's not super intuitive, so listen up.
  • You have 6 total votes to distribute.
  • You can only select up to 3 options.
  • You can only give each option up to 3 votes.
  • NOTE: The number you pick is not the RANK of your choice (i.e. 1st, 2nd, 3rd), but the number of VOTES you're giving it.
  • The more votes (bigger numbers) a game gets, the better for that game.
EXAMPLES
  • You could pick three games and order them by giving them 3, 2, and 1 votes.
  • If you like three games equally, you could give them 2, 2, and 2 votes.
  • If you only like two games, you could give them 3 and 3 votes (or 3 and 2, etc.).
This gives you a lot of granularity for how you assign your votes and thereby a lot of influence over which games can do well. Use your power wisely!

If you have questions, ask before voting! :neon:

Re: #BGE2020 - Round 1 - Pool 52

Posted: 09 Feb 2020 16:20
by Sharecrow
I only voted for the Simpsons arcade here. This came out when co-op beat em ups were quite common in arcades but, despite that, held its own among the greats in terms of fun and popularity. Good times.

Re: #BGE2020 - Round 1 - Pool 52

Posted: 09 Feb 2020 19:42
by Kong Wen
Big votes for the first Game Boy Final Fantasy Legend, which is also incidentally the first game in the SaGa series. I loved the way you could build and develop your party. Also voted for Simpsons for the reasons Share mentioned.

Re: #BGE2020 - Round 1 - Pool 52

Posted: 09 Feb 2020 23:38
by The Shoemaker
Banjo Tooie was almost a 3 vote from me, but it's not as good as the original. It's actually a bit of a chore to play in comparison due to the bloated level design.