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#BGE2020 - Round 1 - Pool 167

Posted: 27 Apr 2020 16:50
by This Old Neon
Welcome to the first round of #BGE2020 pools!

Each game is randomly seeded into pools using the set generator at Random.org. There's no seeding, no ranking, and no preference or prioritization.

The results of the pools will determine how each game stacks up in the elimination rounds, coming later this year.

HOW TO VOTE

Voting is ranked, but it's not super intuitive, so listen up.
  • You have 6 total votes to distribute.
  • You can only select up to 3 options.
  • You can only give each option up to 3 votes.
  • NOTE: The number you pick is not the RANK of your choice (i.e. 1st, 2nd, 3rd), but the number of VOTES you're giving it.
  • The more votes (bigger numbers) a game gets, the better for that game.
EXAMPLES
  • You could pick three games and order them by giving them 3, 2, and 1 votes.
  • If you like three games equally, you could give them 2, 2, and 2 votes.
  • If you only like two games, you could give them 3 and 3 votes (or 3 and 2, etc.).
This gives you a lot of granularity for how you assign your votes and thereby a lot of influence over which games can do well. Use your power wisely!

If you have questions, ask before voting! :neon:

Re: #BGE2020 - Round 1 - Pool 167

Posted: 28 Apr 2020 19:12
by Kong Wen
The PS1 version of FFVI didn't have as many problems as other PS1 ports in that line/series/brand, but there's still no reason to vote for it over the completely brilliant enhanced port of Lunar: The Silver Star. What a lovely, charming game. Definitely one of my favourite RPGs of that era.