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Bottom 1024 — Week 17 — Poll 25

Posted: 27 Nov 2022 03:37
by Kong Wen
Welcome to the #BGE2020 Elimination Round Lower Bracket!

Each game in the lower bracket is still seeded based on its performance in the two opening rounds of pools! Every game in the lower bracket has already been defeated by another game in a 1-on-1 poll to get to this point. This is their chance to claw their way back into the main event... but the stakes are high. The games that lose in these polls are out of the tournament for good! The games that survive will face the next crop of upper bracket losers in the next round.

Polls are updated weekly, typically on Saturday... or Sunday or Monday. Check back throughout the week to make sure you don't miss a vote!

HOW TO VOTE

This is easy. You only get one vote per poll. The game with the most votes wins. In the event of a tie, the higher seed advances, so don't get complacent!

:belmont:

Re: Bottom 1024 — Week 17 — Poll 25

Posted: 27 Nov 2022 03:44
by Kong Wen
Damn, this one is kind of upsetting because FF7R does deserve to go deeper into the competition than this... but not against the best RPG on the SNES (and by consequence, the best RPG of the 16-bit era).

Lufia II is absolutely amazing. Great story, great mechanics, great puzzles.

Re: Bottom 1024 — Week 17 — Poll 25

Posted: 27 Nov 2022 03:58
by Sharecrow
Kong Wen wrote: 27 Nov 2022 03:44 Damn, this one is kind of upsetting because FF7R does deserve to go deeper into the competition than this... but not against the best RPG on the SNES (and by consequence, the best RPG of the 16-bit era).

Lufia II is absolutely amazing. Great story, great mechanics, great puzzles.
Those are outstanding accolades. I almost want to vote for it just based on that even though I sadly never played it. I think I’ll abstain though…

Re: Bottom 1024 — Week 17 — Poll 25

Posted: 29 Nov 2022 16:22
by Claytone
Kong may have convinced me to abstain even though I quite enjoyed FFVIIR. That's some high praise.

Re: Bottom 1024 — Week 17 — Poll 25

Posted: 29 Nov 2022 17:55
by Kong Wen
It has a cute monster-raising mechanic that I think both Share and Clay would really enjoy.

It also has a "deep dungeon" that's basically an early implementation of a "roguelike" mode (randomized floors, you start with no gear and can't take your loot with you other than special DD-specific treasures that are useful in the main game as well).

The puzzles are Link to the Past tier in terms of how well-thought-out and well-integrated into the game experience they are (in other words, not just tacked on for the sake of having puzzle dungeons).

The more I think about it, the crazier it is that someone managed this ambitious and well-executed a game. It's basically the Platonic ideal SNES RPG. The wild thing is that it's a sequel to basically a nothing game—not one of the huge heavy-hitter franchises.