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Bottom 1024 — Week 22 — Poll 14

Posted: 15 Jan 2023 19:36
by This Old Neon
Welcome to the #BGE2020 Elimination Round Lower Bracket!

Each game in the lower bracket is still seeded based on its performance in the two opening rounds of pools! Every game in the lower bracket has already been defeated by another game in a 1-on-1 poll to get to this point. This is their chance to claw their way back into the main event... but the stakes are high. The games that lose in these polls are out of the tournament for good! The games that survive will face the next crop of upper bracket losers in the next round.

Polls are updated weekly, typically on Saturday... or Sunday or Monday. Check back throughout the week to make sure you don't miss a vote!

HOW TO VOTE

This is easy. You only get one vote per poll. The game with the most votes wins. In the event of a tie, the higher seed advances, so don't get complacent!

:belmont:

Re: Bottom 1024 — Week 22 — Poll 14

Posted: 16 Jan 2023 15:01
by Niahak
Scorched Earth! Wow, that's a blast from the past.
I don't think I ever played it the way it was supposed to be played - where you try to defeat friends (or computers) on a proper budget, saving for some crucial piece of tech (like shields) that would let you last longer. It was mostly mess with the physics, give everyone a lot of money, and watch things get weird (or explosive) real fast. And naturally being pretty young when it came out, I never bought a copy.

I don't know anything about its competitor, but SE was such a fundamental piece of my early gaming days that I'm tempted to vote for it over the unknown.

Re: Bottom 1024 — Week 22 — Poll 14

Posted: 16 Jan 2023 15:27
by Kong Wen
Niahak wrote: 16 Jan 2023 15:01 Scorched Earth! Wow, that's a blast from the past.
I don't think I ever played it the way it was supposed to be played - where you try to defeat friends (or computers) on a proper budget, saving for some crucial piece of tech (like shields) that would let you last longer. It was mostly mess with the physics, give everyone a lot of money, and watch things get weird (or explosive) real fast. And naturally being pretty young when it came out, I never bought a copy.

I don't know anything about its competitor, but SE was such a fundamental piece of my early gaming days that I'm tempted to vote for it over the unknown.
This is pretty much the reason I'm voting for Scorch and likely will for several rounds! It gave rise to so much creativity in young players. I also remember you could add your own little quotes that would appear when you attacked, which was a source of endless hilarity playing on the school computers.

Besides nostalgia, it deserves a vote because (along with the QBASIC Gorillas game, which came out in the same year), it helped popularize and elaborate on the turn-based artillery genre. Helped create the genre! Unlike Gorillas, which I think was rudimentary in part because it was intended to help people learn how to code, Scorch had multiple weapon types, more than 2 players, randomized terrain, etc. It really presaged what the genre could become when Worms came along.