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Bottom 1024 — Week 25 — Poll 7

Posted: 21 Feb 2023 02:26
by This Old Neon
Welcome to the #BGE2020 Elimination Round Lower Bracket!

Each game in the lower bracket is still seeded based on its performance in the two opening rounds of pools! Every game in the lower bracket has already been defeated by another game in a 1-on-1 poll to get to this point. This is their chance to claw their way back into the main event... but the stakes are high. The games that lose in these polls are out of the tournament for good! The games that survive will face the next crop of upper bracket losers in the next round.

Polls are updated weekly, typically on Saturday... or Sunday or Monday. Check back throughout the week to make sure you don't miss a vote!

HOW TO VOTE

This is easy. You only get one vote per poll. The game with the most votes wins. In the event of a tie, the higher seed advances, so don't get complacent!

:belmont:

Re: Bottom 1024 — Week 25 — Poll 7

Posted: 21 Feb 2023 14:51
by Niahak
I have a weird soft spot for Tyrants (which I played on Genesis) even though I think it's actually kind of a bad game.

The spot selection is, I think, the biggest problem - not being able to see which resources are present, much less understand what they actually can do, leads to a lot of restarts. When either you can't tech up fast enough to stand up to the opposition or you get locked out of certain technologies. Also, the computer picks spots automatically and IIRC it's impossible to speed past them. Maybe there was some kind of tech tree included in the manual, but the resource system in the game had so many different ingredients and recipes that it was always hard to wrap your head around. Most of the time it didn't matter, but when it mattered it really did...

I do love the various computer characters and their taunts, Lords of the Realm II did similar later. (And actually also had a similar campaign, with increasingly difficult continents and getting you locked out of resources).

It's a fun game until around the 4th or 5th world, I think. That's where the tech kind of goes crazy. The min/max of picking the right number of people to start with on each island is pretty cool - once you understand the game well enough you can set up for at least less pain later on.