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Bottom 768 — Week 10 — Poll 18

Posted: 21 Aug 2023 17:55
by This Old Neon
Welcome to the #BGE2020 Elimination Round Lower Bracket!

Each game in the lower bracket is still seeded based on its performance in the two opening rounds of pools! Every game in the lower bracket has already been defeated by another game in a 1-on-1 poll to get to this point. This is their chance to claw their way back into the main event... but the stakes are high. The games that lose in these polls are out of the tournament for good! The games that survive will face the next crop of upper bracket losers in the next round.

Polls are updated weekly, typically on Saturday... or Sunday or Monday. Check back throughout the week to make sure you don't miss a vote!

HOW TO VOTE

This is easy. You only get one vote per poll. The game with the most votes wins. In the event of a tie, the higher seed advances, so don't get complacent!

:belmont:

Re: Bottom 768 — Week 10 — Poll 18

Posted: 21 Aug 2023 19:15
by Niahak
Warcraft III was the last Blizzard game I enjoyed. I can appreciate what Dragon's Lair is trying to do, but even independent of the actual game Warcraft III vastly increased the popularity of Tower Defense and DOTA genres (even if it didn't really create them, since both existed in different forms in Starcraft custom maps as well) so I'd probably vote for it on influence if not on its own merits.

Re: Bottom 768 — Week 10 — Poll 18

Posted: 22 Aug 2023 23:40
by liu yuante
Dragon's Lair is actually a really crummy game. Fun and innovative animation, but designed more than anything to unfairly kill players to necessitate putting more quarters in the slot. Which is not unknown with arcade games, but Dragon's Lair took it way too far. The LaserDisc system was also unreliable and once you knew how to handle each predefined scenario, it lost all replay value.

Re: Bottom 768 — Week 10 — Poll 18

Posted: 23 Aug 2023 00:47
by Kong Wen
liu yuante wrote: 22 Aug 2023 23:40 Dragon's Lair is actually a really crummy game. Fun and innovative animation, but designed more than anything to unfairly kill players to necessitate putting more quarters in the slot. Which is not unknown with arcade games, but Dragon's Lair took it way too far. The LaserDisc system was also unreliable and once you knew how to handle each predefined scenario, it lost all replay value.
Yeah, it gets some innovation points for me for semi-popularizing full motion animation cutscenes, but not enough innovation points to overcome Warcraft III's actual good game points.