Welcome to the "BEST GAME EVER!!!" Project's fourth Side-Event: Franchise Firsts!
You can vote for 2 games in this bracket. Vote carefully—you can't change your vote after submitting it. The top 4 games at the end of the week will advance to the next round.
1993 - Doom - PC
1995 - Suikoden - PS1
1996 - Tomb Raider - PS1
1996 - Diablo - PC
1996 - Resident Evil - PS1
1996 - Pokémon [Blue/Red] Version - GB
1997 - Fallout - PC
1997 - Klonoa: Door to Pantomile - PS1
You are encouraged to discuss your choices and your reasons for selecting the game you did.
SE4: Franchise Firsts - Round 1, Bracket 3/4
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Re: SE4: Franchise Firsts - Round 1, Bracket 3/4
Voted for Fallout and Suikoden here.
Fallout really stands out as a great first entry, as it strikes such a chord with its intro that even the fourth mainline entry which no longer resembles it insists on parroting it over and over to the point of absurdity (If it continues at this pace, the sixth one's intro AND ending will both consist only of the words "War. War never changes") in order to build Fallout cachet. Its pacing is remarkably well done, and the sense of dread you get as the player as the water chip deadline approaches adds a sense of urgency that isn't as prominent in the later games.
Suikoden made for a vastly different experience from any RPG of its time, with its eastern visual and audio themes and heavy basis on a great classic story. It does both tragedy and excitement better than flashier entries of the time, too.
Fallout really stands out as a great first entry, as it strikes such a chord with its intro that even the fourth mainline entry which no longer resembles it insists on parroting it over and over to the point of absurdity (If it continues at this pace, the sixth one's intro AND ending will both consist only of the words "War. War never changes") in order to build Fallout cachet. Its pacing is remarkably well done, and the sense of dread you get as the player as the water chip deadline approaches adds a sense of urgency that isn't as prominent in the later games.
Suikoden made for a vastly different experience from any RPG of its time, with its eastern visual and audio themes and heavy basis on a great classic story. It does both tragedy and excitement better than flashier entries of the time, too.