Pokemon needs a Complete Overhaul
Posted: 01 Jul 2014 20:05
I just finished my first Pokemon game; Pokemon X, it was a fun experience but I felt like it could have been so much more than it was. Here are a few things I think Pokemon needs to change in order to be a better, more accessible game.
Better Plot: Some may argue that "it's Pokemon" and it doesn't need a plot, but I think that's garbage. This is an RPG and I couldn't believe the lack of narritive I found in this game. I know it's supposed to be whimsicle and fun but half way through the game I couldn't help but wonder why I was playing. I was playing to have fun of course, and to catch Pokemon, but I couldn't see narritively why I was playing. You're just told to move from town to town to keep on progressing while bad guys kind of make some mischief on the side. The bad guys themselves just seemed like goons that were nothing more than another Pokemon battle, they could at least run away after being defeated instead of standing in the same spot shouting curses at me when I talk to them. The whole premise didn't make sense to me. I can understand being a kid set on an adventure to see the world but I didn't get that vibe from my character, I felt more like a kid who was going to the places people told him to go. I think the plot needs to be more cohesive as well as have more reason to it.
A living breathing world: The world felt very static to me, some Pokemon would be seen as pets, families would hang out at homes and trainers would wait in fields to battle you. It all felt like an RPG from the 90's and nothing more. For a game where the central pillar are these unique creatures you want to obtain I'm shocked how little I saw them outside of battles. They should be working alongside humans building houses in villages, roaming the fields, flying through the air, doing at least something. I think it would be much more interesting to actually see these Pokemon in the fields and a battle would initiate if you approached them, or if the more vicious ones chased you into battle. They could event add a stealth component to this; you see a rare Pokemon by a pond and you have to sneak up on it if you want to catch it, hide behind a bush or whatever and then get closer to initiate a battle before it runs away. Or the opposite; you see a big Pokemon you don't want to fight and you have to work your way around it.
I think this idea leads into having a bigger more open world to deal with where you're not set in a chosen path and you can explore how you want to. If they want to keep the "kid on an adventure story" chosing where you want to go makes much more sense.
Different Gameplay: My last point sort of leads into this as well, I'd like to have more to do in a Pokemon game than just battling Pokemon. There are over 700 Pokemon right now and it's fun to try and catch a bunch of them but after a while you realize that catching Pokemon seems more like a check list and less like finding a new companion. You can only battle with 6 Pokemon at once so there's no way you're going to use every single Pokemon you get, not to mention not every Pokemon is very good at battle either. I think there should be something else to do with the rest of your Pokemon; let them work on a farm, collect resources, create a petting zoo with them, just something more than a check list. I think this would help the world seem more real and Pokemon focused. At the very least let you do more than just battle.
I will also say that I think Pokemon XY did a good job at adding to this with Pokemon Amie and training, but again this could expand much further.
Presentation: This is another thing I think the games need to work on. If they're going to stick to just doing battles, they really have to make them faster. It shouldn't take so long to start a battle or to even pick your move. There are too many menu's in general that require too much input. I shouldn't have to select an item, select a pokemon, confirm to use that item on that Pokemon, press A to get through the text saying that Pokemon used the item, and then do that all over again if I want to use the item again (such as a health potion). It's all very cumbersome, too many menu's and too much loading.
There are other little things like not being able to change your moves until your more than half way through the game as well but I won't list them all.
Those are the main issues I saw in Pokemon X and the main things I'd like to see improved. Keep in mind that I'm only referring to this game for these improvements, maybe previous games did these things better but I would expect the latest game to have the best of everything. Anyways, if you put my points together I think it leads to Pokemon needing a game on a home console in an open world setting, I hope this is something GAME FREAK is thinking of. I don't see myself grabbing the next Pokemon game unless a lot of things have changed. Again with that said I did enjoy Pokemon X, I just think Pokemon could be so much more.
Better Plot: Some may argue that "it's Pokemon" and it doesn't need a plot, but I think that's garbage. This is an RPG and I couldn't believe the lack of narritive I found in this game. I know it's supposed to be whimsicle and fun but half way through the game I couldn't help but wonder why I was playing. I was playing to have fun of course, and to catch Pokemon, but I couldn't see narritively why I was playing. You're just told to move from town to town to keep on progressing while bad guys kind of make some mischief on the side. The bad guys themselves just seemed like goons that were nothing more than another Pokemon battle, they could at least run away after being defeated instead of standing in the same spot shouting curses at me when I talk to them. The whole premise didn't make sense to me. I can understand being a kid set on an adventure to see the world but I didn't get that vibe from my character, I felt more like a kid who was going to the places people told him to go. I think the plot needs to be more cohesive as well as have more reason to it.
A living breathing world: The world felt very static to me, some Pokemon would be seen as pets, families would hang out at homes and trainers would wait in fields to battle you. It all felt like an RPG from the 90's and nothing more. For a game where the central pillar are these unique creatures you want to obtain I'm shocked how little I saw them outside of battles. They should be working alongside humans building houses in villages, roaming the fields, flying through the air, doing at least something. I think it would be much more interesting to actually see these Pokemon in the fields and a battle would initiate if you approached them, or if the more vicious ones chased you into battle. They could event add a stealth component to this; you see a rare Pokemon by a pond and you have to sneak up on it if you want to catch it, hide behind a bush or whatever and then get closer to initiate a battle before it runs away. Or the opposite; you see a big Pokemon you don't want to fight and you have to work your way around it.
I think this idea leads into having a bigger more open world to deal with where you're not set in a chosen path and you can explore how you want to. If they want to keep the "kid on an adventure story" chosing where you want to go makes much more sense.
Different Gameplay: My last point sort of leads into this as well, I'd like to have more to do in a Pokemon game than just battling Pokemon. There are over 700 Pokemon right now and it's fun to try and catch a bunch of them but after a while you realize that catching Pokemon seems more like a check list and less like finding a new companion. You can only battle with 6 Pokemon at once so there's no way you're going to use every single Pokemon you get, not to mention not every Pokemon is very good at battle either. I think there should be something else to do with the rest of your Pokemon; let them work on a farm, collect resources, create a petting zoo with them, just something more than a check list. I think this would help the world seem more real and Pokemon focused. At the very least let you do more than just battle.
I will also say that I think Pokemon XY did a good job at adding to this with Pokemon Amie and training, but again this could expand much further.
Presentation: This is another thing I think the games need to work on. If they're going to stick to just doing battles, they really have to make them faster. It shouldn't take so long to start a battle or to even pick your move. There are too many menu's in general that require too much input. I shouldn't have to select an item, select a pokemon, confirm to use that item on that Pokemon, press A to get through the text saying that Pokemon used the item, and then do that all over again if I want to use the item again (such as a health potion). It's all very cumbersome, too many menu's and too much loading.
There are other little things like not being able to change your moves until your more than half way through the game as well but I won't list them all.
Those are the main issues I saw in Pokemon X and the main things I'd like to see improved. Keep in mind that I'm only referring to this game for these improvements, maybe previous games did these things better but I would expect the latest game to have the best of everything. Anyways, if you put my points together I think it leads to Pokemon needing a game on a home console in an open world setting, I hope this is something GAME FREAK is thinking of. I don't see myself grabbing the next Pokemon game unless a lot of things have changed. Again with that said I did enjoy Pokemon X, I just think Pokemon could be so much more.