Top 32: 7/16 - Mario vs. Mega Man

Archive of nominations, event polls, side-events, discussion threads, and results from the 2015-16 "BEST GAME EVER!!!" Project.

Which game should advance to the Round of 16?

Poll ended at 10 Dec 2015 21:31

21 - Super Mario Bros. 3 - 1988 - NES
18
82%
111 - Mega Man 9 - 2008 - Multiplatform
4
18%
 
Total votes: 22

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evildevil97
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Re: Top 32: 7/16 - Mario vs. Mega Man

Post by evildevil97 »

TheGreatNads wrote:
evildevil97 wrote:SMB3 is such a great game. Best Mario game, that's for sure. Heck, I was bribed with it to get potty trained as a youngin'.
I think an argument could be made that Super Mario World is even better than 3.
Don't get me started on why I disagree with that assessment.
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Kong Wen
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Re: Top 32: 7/16 - Mario vs. Mega Man

Post by Kong Wen »

evildevil97 wrote:
TheGreatNads wrote:
evildevil97 wrote:SMB3 is such a great game. Best Mario game, that's for sure. Heck, I was bribed with it to get potty trained as a youngin'.
I think an argument could be made that Super Mario World is even better than 3.
Don't get me started on why I disagree with that assessment.
I'd like to get you started on that. :) That's what this is all about. :)
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The Shoemaker
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Re: Top 32: 7/16 - Mario vs. Mega Man

Post by The Shoemaker »

I like World better. Mario 3 had awesome level design though.
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evildevil97
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Re: Top 32: 7/16 - Mario vs. Mega Man

Post by evildevil97 »

Kong Wen wrote:
evildevil97 wrote: Don't get me started on why I disagree with that assessment.
I'd like to get you started on that. :) That's what this is all about. :)
Fair enough. Figured this should be more SMB3 vs MM9, but whatever.

My biggest problem with SMW when compared to SMB3 is the lack of actual themes. There were only four or five real themes, recoloured throughout. A cave in the Valley of Bowser is no different than a cave in Vanilla Dome, thematically, as an example. The same cannot be said about SMB3. Every world felt wholly original. Sure, there's an occassional old theme in a later world here and there, but all in all, it felt much more diverse than SMW. I also like the variety of powerups in SMB3 over what Yoshi brought to the table.

In SMW's defense, though, I do love the way the world map was fully connected, and the use of alternate exits, secret stages, and map shortcuts.
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Re: Top 32: 7/16 - Mario vs. Mega Man

Post by The Shoemaker »

evildevil97 wrote:
Kong Wen wrote:
evildevil97 wrote: Don't get me started on why I disagree with that assessment.
I'd like to get you started on that. :) That's what this is all about. :)
Fair enough. Figured this should be more SMB3 vs MM9, but whatever.

My biggest problem with SMW when compared to SMB3 is the lack of actual themes. There were only four or five real themes, recoloured throughout. A cave in the Valley of Bowser is no different than a cave in Vanilla Dome, thematically, as an example. The same cannot be said about SMB3. Every world felt wholly original. Sure, there's an occassional old theme in a later world here and there, but all in all, it felt much more diverse than SMW. I also like the variety of powerups in SMB3 over what Yoshi brought to the table.

In SMW's defense, though, I do love the way the world map was fully connected, and the use of alternate exits, secret stages, and map shortcuts.
I guess the difference comes from SMB 3 being set it different "worlds", while Mario World was set on one island, so aesthetically they tried to pull it all together. Even though sometimes the backgrounds were similar, I thought they did a good job of making the individual levels feel like they belonged where they did on the map. I think the background for world 2 and the little bridge between the cave world and forest world were the same, but in the latter they added many more hill sides and gaps to make it feel like you were higher up than you were in world 2.
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Kong Wen
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Re: Top 32: 7/16 - Mario vs. Mega Man

Post by Kong Wen »

Super Mario Bros. 3 advances to the Round of 16.
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