For the actual puzzle part, you tap to break connecting blocks. You either have to break a certain number in a set number of moves or a set amount of time.
Between each puzzle, there's a little narrative sequence. They've been funny and smart so far.
There's also a F2P layer over top of this where you can, I guess, pay coins to get more attempts at the puzzles, but I haven't used them yet. They serve more as part of an ironic criticism of the medium than as an actual freemium outlet, but Will probably wouldn't mind if people spent $ on the game.
