Spoiler
I believe this is probably because there are two Black Eagles paths.
I don't mind replaying the early days at the Monastery as part of a different house, because you get to spend time bonding with different characters. Forging relationships with the various students is a big part of why the execution of the timeskip and subsequent events actually works well for me. And this whole section will go by a lot quicker now that you know what to do.Jordan wrote: ↑12 Aug 2019 06:21With respect to your point about the different paths for instance, I'm actually not entirely happy about including all the paths on the same file instead of selling them separately. The reason I feel this way is because all the paths are the same pre-timeskip, which makes 2/3 of the game tedious if you want to do another path.
It's fine to value (or not value) story as a game production value. But even if I didn't care about story, I'd still be concerned about the "craftsmanship" of a game that literally has breaks/gaps and loose threads. That's simply bad production values. Again, I'll have to play the other paths to make sure this isn't something that gets filled in later, but having hugely important characters with high-level supports who claim to be like family to you simply disappear from the game, never show their faces again, and never even get mentioned by the other characters who knew them ("where the fuck is so-and-so?!") is bad.Jordan wrote: ↑12 Aug 2019 06:21In the case of Three Houses, it feels like they wrote the pre-timeskip for Blue Lions and then retroactively applied it to Black Eagles and Golden Deer. There is no reason why Golden Deer should care about Ashe's adoptive father or Sylvain's brother. It simply does not make sense for them to experience the exact same conflicts as the Blue Lions. [...]
I'm not as concerned about storyline in Fire Emblem. [...] In all honesty, I never expect much from the story of a Fire Emblem game. I usually enjoy these games more for the supports that flesh out characters individually. [...] If I do review the game, you will find that I do not even consider story as a point of interest in my review. This is not because I don't care about the story. It's because I don't value story much in games, or even at all.
Only having Ashe and Sylvain missions cooked into the main storyline is an element of that problem. There should have been WAY more House-themed mission focus in the early part of the game, and WAY more crossover in the later part of the game, otherwise the whole "Three Houses" high concept is squandered. Instead of choosing which side of a conflict you're going to look at, you're choosing which discrete path you're going to follow / which other paths you're not going to be involved with.